My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers Bandit Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Giant Skeleton X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Royal Hogs Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Flying Machine Royal Hogs
Zap
Goblin Gang Flying Machine Royal Hogs X-Bow
Barbarian Barrel
Goblin Gang Royal Hogs Hunter Giant Skeleton X-Bow Ice Wizard
The Log
Goblin Gang Royal Hogs Hunter Giant Skeleton X-Bow
Earthquake
Goblin Gang Royal Hogs X-Bow
Arrows
Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Goblin Gang Flying Machine Royal Hogs Hunter Giant Skeleton Ice Wizard
Fireball
Goblin Gang Flying Machine Royal Hogs Hunter X-Bow Ice Wizard
Poison
Goblin Gang Flying Machine Royal Hogs Hunter X-Bow Ice Wizard
Lightning
Hunter X-Bow Ice Wizard
Rocket
Royal Hogs Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Flying Machine Hunter Royal Hogs Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Flying Machine Royal Hogs Hunter Giant Skeleton Ice Wizard
Goblin Gang
Royal Hogs Giant Skeleton X-Bow
Flying Machine
Zap Royal Hogs Giant Skeleton X-Bow
Royal Hogs
Zap Goblin Gang Flying Machine
Hunter
Zap Giant Skeleton X-Bow
Giant Skeleton
Zap Goblin Gang Flying Machine Hunter X-Bow Ice Wizard
X-Bow
Zap Goblin Gang Flying Machine Hunter Giant Skeleton Ice Wizard
Ice Wizard
Zap Giant Skeleton X-Bow

Defense Synergies 0 17

Zap
Goblin Gang Flying Machine Hunter Giant Skeleton X-Bow Ice Wizard
Goblin Gang
Zap Flying Machine Giant Skeleton X-Bow Ice Wizard
Flying Machine
Zap Goblin Gang Hunter Giant Skeleton Ice Wizard
Royal Hogs
Hunter
Zap Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton
Zap Goblin Gang Flying Machine Hunter Ice Wizard
X-Bow
Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Goblin Gang Flying Machine Hunter Giant Skeleton X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine X-Bow
Hunter Zap Goblin Gang Flying Machine X-Bow Ice Wizard
Goblin Gang Hunter Giant Skeleton Ice Wizard
Hunter Goblin Gang Ice Wizard
Giant Skeleton X-Bow
Goblin Gang Zap Flying Machine Hunter X-Bow Ice Wizard
Hunter Zap Goblin Gang Flying Machine X-Bow Ice Wizard
Zap Flying Machine Giant Skeleton X-Bow
Hunter Goblin Gang X-Bow Ice Wizard
Goblin Gang Hunter Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard Zap Flying Machine Hunter Giant Skeleton X-Bow
Hunter Zap Goblin Gang Flying Machine Ice Wizard
Hunter Zap Goblin Gang Flying Machine Giant Skeleton X-Bow Ice Wizard
Zap Goblin Gang Hunter X-Bow
Goblin Gang Hunter X-Bow
Zap Goblin Gang Hunter X-Bow
Goblin Gang Hunter X-Bow
Zap Goblin Gang Flying Machine Hunter X-Bow Ice Wizard
Zap Hunter Flying Machine Giant Skeleton Ice Wizard
Hunter
Goblin Gang Flying Machine Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton X-Bow
Zap Goblin Gang Flying Machine Hunter X-Bow
Goblin Gang Giant Skeleton Zap Hunter
Goblin Gang Hunter Giant Skeleton Zap X-Bow
Giant Skeleton Goblin Gang Hunter
Zap Goblin Gang Flying Machine Hunter Ice Wizard
Goblin Gang Flying Machine Hunter Giant Skeleton Ice Wizard
Giant Skeleton Hunter
Zap Giant Skeleton Flying Machine X-Bow
Goblin Gang
Flying Machine Hunter Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Hunter
Flying Machine
Goblin Gang Zap Flying Machine Hunter Giant Skeleton X-Bow
Zap Flying Machine Hunter Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton X-Bow
Zap Flying Machine X-Bow Ice Wizard
Flying Machine Giant Skeleton X-Bow
Flying Machine Giant Skeleton
Zap
Zap Flying Machine Hunter Ice Wizard
Flying Machine
X-Bow Zap Flying Machine Hunter Ice Wizard
Zap Flying Machine X-Bow
Goblin Gang X-Bow
Zap Flying Machine X-Bow
Zap Flying Machine
Flying Machine Hunter
Flying Machine X-Bow
Zap Flying Machine X-Bow
X-Bow Zap Flying Machine Hunter
Flying Machine X-Bow
Zap Flying Machine Hunter X-Bow
Zap Flying Machine X-Bow
Giant Skeleton X-Bow
X-Bow
Zap Flying Machine X-Bow
Zap Hunter Ice Wizard
X-Bow Zap Flying Machine Hunter Ice Wizard
Zap Flying Machine X-Bow
Zap X-Bow
Zap Flying Machine Hunter X-Bow Ice Wizard
Zap Flying Machine
Zap Hunter X-Bow
Zap
Giant Skeleton
Zap Goblin Gang Flying Machine X-Bow
Zap Flying Machine Hunter Ice Wizard
Goblin Gang Flying Machine Hunter
Zap Flying Machine
Zap Giant Skeleton
Flying Machine
Zap Goblin Gang Flying Machine Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton X-Bow

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