My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Electro Dragon Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Electro Dragon P.E.K.K.A Inferno Dragon Graveyard
Fireball
Electro Dragon Inferno Dragon
Poison
Electro Dragon Graveyard
Lightning
Ice Golem Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Fireball Freeze Inferno Dragon Electro Dragon Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Ice Golem Fireball Freeze

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Graveyard Ice Golem Freeze Electro Dragon
Ice Golem
Graveyard Zap Electro Dragon
Fireball
Zap Graveyard Freeze
Freeze
Graveyard Zap Fireball
Electro Dragon
Zap Ice Golem P.E.K.K.A Inferno Dragon Graveyard
P.E.K.K.A
Zap Electro Dragon Graveyard
Inferno Dragon
Electro Dragon
Graveyard
Zap Ice Golem Fireball Freeze Electro Dragon P.E.K.K.A

Defense Synergies 1 9

Zap
Fireball Ice Golem Electro Dragon P.E.K.K.A Inferno Dragon
Ice Golem
Zap Fireball Electro Dragon Inferno Dragon
Fireball
Zap Ice Golem Freeze
Freeze
Fireball
Electro Dragon
Zap Ice Golem Inferno Dragon
P.E.K.K.A
Zap
Inferno Dragon
Zap Ice Golem Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Electro Dragon
P.E.K.K.A Inferno Dragon Zap Electro Dragon
P.E.K.K.A Freeze Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Dragon
Fireball P.E.K.K.A
Fireball Freeze Zap Electro Dragon
Inferno Dragon Zap Fireball Freeze Electro Dragon
Zap Ice Golem Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Ice Golem
Zap Ice Golem Fireball Freeze Electro Dragon
Inferno Dragon Zap Fireball Electro Dragon
P.E.K.K.A Zap Fireball Freeze Electro Dragon
Fireball Zap Freeze Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap Fireball Freeze P.E.K.K.A Inferno Dragon
Fireball Electro Dragon P.E.K.K.A
Fireball Zap Electro Dragon
Zap Freeze Ice Golem Fireball Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
Fireball Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball P.E.K.K.A
Fireball Zap Ice Golem Electro Dragon Inferno Dragon
P.E.K.K.A Zap Ice Golem Electro Dragon
P.E.K.K.A Zap Ice Golem Fireball
P.E.K.K.A Inferno Dragon
Fireball Zap Ice Golem Freeze Electro Dragon
P.E.K.K.A Ice Golem Fireball
P.E.K.K.A Inferno Dragon
Zap Freeze Electro Dragon P.E.K.K.A Ice Golem Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Dragon
P.E.K.K.A Zap Fireball
P.E.K.K.A Ice Golem Fireball
Fireball Electro Dragon
Electro Dragon Zap Ice Golem Fireball Freeze P.E.K.K.A Inferno Dragon
Zap Ice Golem Fireball Freeze Electro Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Ice Golem Fireball Freeze
Fireball Zap
Fireball Zap Ice Golem Freeze Electro Dragon
Fireball Zap Ice Golem Freeze Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Ice Golem Fireball
Fireball Freeze Electro Dragon
Zap Ice Golem Fireball
Zap Fireball Electro Dragon
Fireball Electro Dragon
Fireball Freeze
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Ice Golem Freeze Fireball Electro Dragon
Inferno Dragon
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap
Zap Ice Golem Fireball Electro Dragon
Zap Electro Dragon Fireball Freeze
Fireball
Zap Fireball Electro Dragon
Zap Fireball Freeze Electro Dragon
P.E.K.K.A
Fireball
Zap Fireball Freeze Electro Dragon
Fireball Zap Electro Dragon
Freeze
Fireball
Fireball Electro Dragon
Zap Ice Golem Fireball Electro Dragon
Zap Fireball
Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball Freeze
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Freeze

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