My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Witch Electro Wizard Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Lumberjack Wizard Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Lumberjack

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Witch Giant Skeleton Lumberjack
Fireball
Zap Electro Wizard
Wizard
Giant Skeleton P.E.K.K.A Lumberjack
Witch
Zap Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton
Zap Wizard Witch Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard Wizard Witch Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Giant Skeleton Lumberjack
Lumberjack
Zap Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard

Defense Synergies 2 17

Zap
Fireball Electro Wizard Witch Giant Skeleton P.E.K.K.A Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Wizard
Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack
Witch
Zap Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Zap Wizard Witch Electro Wizard Lumberjack
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Witch Giant Skeleton P.E.K.K.A Lumberjack
Lumberjack
Zap Fireball Wizard Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Witch P.E.K.K.A Lumberjack Giant Skeleton Electro Wizard
Witch P.E.K.K.A Lumberjack Electro Wizard
Fireball Giant Skeleton P.E.K.K.A Lumberjack
Fireball Zap Electro Wizard Lumberjack
Electro Wizard Zap Fireball Wizard Witch
Zap Fireball Giant Skeleton P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Zap Fireball Wizard Giant Skeleton Lumberjack
Zap Fireball Wizard Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball Wizard Witch Giant Skeleton Electro Wizard
Fireball Wizard Zap Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Wizard Witch Electro Wizard Lumberjack
Zap Wizard Witch Fireball Giant Skeleton Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Fireball Witch Giant Skeleton P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Giant Skeleton P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Giant Skeleton P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Giant Skeleton P.E.K.K.A Witch Lumberjack
Fireball Wizard Zap Witch Electro Wizard
P.E.K.K.A Fireball Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack
Zap Giant Skeleton P.E.K.K.A Electro Wizard Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Giant Skeleton Lumberjack
P.E.K.K.A Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Witch Electro Wizard Zap Fireball Giant Skeleton P.E.K.K.A Lumberjack
Zap Fireball Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Lumberjack
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A Giant Skeleton
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Giant Skeleton
P.E.K.K.A
Zap Fireball Witch Giant Skeleton Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Giant Skeleton Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: