My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Witch Electro Wizard
The Log
Elite Barbarians Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Wizard Baby Dragon Witch Electro Wizard
Fireball
Elite Barbarians Goblin Hut Wizard Baby Dragon Witch Electro Wizard
Poison
Goblin Hut Wizard Witch Electro Wizard
Lightning
Elite Barbarians Goblin Hut Wizard Baby Dragon Witch Electro Wizard
Rocket
Elite Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Baby Dragon Electro Wizard Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Baby Dragon Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Goblin Hut
Baby Dragon The Log
Wizard
Tornado Elite Barbarians
Tornado
Wizard Baby Dragon Witch The Log
Baby Dragon
Tornado Goblin Hut Witch Electro Wizard
Witch
Tornado Baby Dragon
The Log
Elite Barbarians Goblin Hut Tornado
Electro Wizard
Baby Dragon

Defense Synergies 1 16

Elite Barbarians
Wizard The Log
Goblin Hut
Wizard Baby Dragon Electro Wizard
Wizard
Tornado Elite Barbarians Goblin Hut The Log Electro Wizard
Tornado
Wizard Baby Dragon Witch The Log Electro Wizard
Baby Dragon
Goblin Hut Tornado Witch The Log
Witch
Tornado Baby Dragon The Log Electro Wizard
The Log
Elite Barbarians Wizard Tornado Baby Dragon Witch Electro Wizard
Electro Wizard
Goblin Hut Wizard Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Baby Dragon The Log Electro Wizard
Elite Barbarians Goblin Hut Witch The Log Electro Wizard
Goblin Hut Tornado Witch Elite Barbarians Electro Wizard
Elite Barbarians Goblin Hut Witch Electro Wizard
Elite Barbarians Tornado The Log
Tornado The Log Baby Dragon Electro Wizard
Tornado Electro Wizard Goblin Hut Wizard Baby Dragon Witch
Baby Dragon The Log Electro Wizard
Witch Elite Barbarians Goblin Hut Tornado
Elite Barbarians Tornado Electro Wizard
Witch Electro Wizard Goblin Hut Wizard Tornado Baby Dragon The Log
Goblin Hut Wizard Tornado Baby Dragon Witch Electro Wizard
Goblin Hut Elite Barbarians Wizard Witch The Log Electro Wizard
Wizard Goblin Hut Tornado Baby Dragon Witch The Log Electro Wizard
Elite Barbarians Goblin Hut Electro Wizard
Tornado Elite Barbarians Goblin Hut The Log Electro Wizard
Wizard Elite Barbarians Goblin Hut Tornado Witch Electro Wizard
Elite Barbarians Goblin Hut Wizard Tornado Baby Dragon Witch The Log Electro Wizard
Wizard Tornado Baby Dragon Witch The Log Goblin Hut Electro Wizard
Elite Barbarians Goblin Hut Tornado Electro Wizard
Wizard Elite Barbarians Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Witch Electro Wizard
Electro Wizard Elite Barbarians Wizard Baby Dragon The Log
Elite Barbarians Goblin Hut Witch The Log Electro Wizard
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Goblin Hut Witch
Wizard Goblin Hut Tornado Baby Dragon Witch Electro Wizard
Elite Barbarians Goblin Hut Witch Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Goblin Hut Tornado Baby Dragon Witch The Log
Witch Goblin Hut
Elite Barbarians Goblin Hut Witch
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Wizard Witch
Wizard Baby Dragon Witch
Elite Barbarians Goblin Hut Witch Electro Wizard Tornado Baby Dragon The Log
Elite Barbarians Goblin Hut Wizard Baby Dragon Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log Electro Wizard
Goblin Hut Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Witch The Log
The Log Wizard Tornado Baby Dragon
The Log Wizard Tornado
Elite Barbarians Tornado Electro Wizard
Wizard Tornado The Log Electro Wizard
Wizard Tornado Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon The Log
Baby Dragon
Elite Barbarians Goblin Hut Baby Dragon The Log
Goblin Hut Wizard Baby Dragon Witch The Log
Goblin Hut Wizard Baby Dragon The Log
Tornado
Wizard Baby Dragon The Log Electro Wizard
Wizard Tornado Baby Dragon Witch The Log
Baby Dragon The Log
Wizard Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Tornado Baby Dragon Witch Electro Wizard
Wizard Tornado Baby Dragon Witch The Log
Tornado Baby Dragon The Log
Elite Barbarians Wizard Tornado Baby Dragon Witch Electro Wizard
Electro Wizard Goblin Hut Wizard Witch
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Goblin Hut Witch
Wizard Tornado Baby Dragon Witch Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon
Tornado
Elite Barbarians
Elite Barbarians Tornado Baby Dragon Witch The Log Electro Wizard
Tornado Witch Electro Wizard
Tornado Baby Dragon Witch The Log Electro Wizard

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