My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Royal Giant Dart Goblin Witch
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Witch Electro Wizard
The Log
Royal Giant Elite Barbarians Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Minions Elite Barbarians Dart Goblin Witch Electro Wizard
Fireball
Minions Tesla Elite Barbarians Dart Goblin Witch Electro Wizard
Poison
Minions Dart Goblin Witch Electro Wizard
Lightning
Tesla Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Dart Goblin Tesla Electro Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Dart Goblin Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Royal Giant Dart Goblin Witch
Minions
Royal Giant Zap Elite Barbarians
Tesla
Royal Giant
Minions Dart Goblin Zap Elite Barbarians Witch Electro Wizard
Elite Barbarians
Zap Minions Royal Giant Dart Goblin
Dart Goblin
Royal Giant Zap Elite Barbarians
Witch
Zap Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 1 13

Zap
Electro Wizard Minions Tesla Elite Barbarians Dart Goblin Witch
Minions
Zap Tesla Dart Goblin Electro Wizard
Tesla
Zap Minions Dart Goblin Electro Wizard
Royal Giant
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Zap Minions Tesla Elite Barbarians Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Minions Tesla Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Dart Goblin Electro Wizard
Elite Barbarians Zap Minions Tesla Dart Goblin Witch Electro Wizard
Tesla Witch Minions Elite Barbarians Dart Goblin Electro Wizard
Tesla Elite Barbarians Witch Minions Dart Goblin Electro Wizard
Elite Barbarians
Zap Minions Tesla Dart Goblin Electro Wizard
Minions Tesla Dart Goblin Electro Wizard Zap Witch
Zap Tesla Dart Goblin Electro Wizard
Tesla Witch Minions Elite Barbarians
Elite Barbarians Tesla Dart Goblin Electro Wizard
Minions Dart Goblin Witch Electro Wizard Zap Tesla
Minions Tesla Zap Dart Goblin Witch Electro Wizard
Tesla Zap Minions Elite Barbarians Witch Electro Wizard
Zap Minions Tesla Dart Goblin Witch Electro Wizard
Elite Barbarians Tesla Electro Wizard
Zap Tesla Elite Barbarians Electro Wizard
Tesla Minions Elite Barbarians Witch Electro Wizard
Tesla Zap Minions Elite Barbarians Dart Goblin Witch Electro Wizard
Zap Witch Minions Tesla Dart Goblin Electro Wizard
Tesla Elite Barbarians Dart Goblin Electro Wizard
Minions Tesla Elite Barbarians Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Tesla Elite Barbarians
Zap Minions Elite Barbarians Witch Electro Wizard
Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Witch
Zap Minions Tesla Dart Goblin Witch Electro Wizard
Minions Tesla Elite Barbarians Dart Goblin Witch Electro Wizard
Tesla Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians Witch
Witch Tesla Dart Goblin
Minions Tesla Elite Barbarians Dart Goblin Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Tesla Witch
Tesla Dart Goblin Witch
Tesla Elite Barbarians Witch Electro Wizard Zap Minions Dart Goblin
Minions Zap Tesla Elite Barbarians Dart Goblin Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Zap
Zap Minions Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Minions Elite Barbarians Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Elite Barbarians Dart Goblin
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Minions
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Witch
Minions
Zap
Zap Witch
Witch
Zap Dart Goblin Witch Electro Wizard
Zap Witch
Zap Dart Goblin
Elite Barbarians Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Minions Dart Goblin Witch
Elite Barbarians
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Minions Dart Goblin Witch
Zap Dart Goblin Witch Electro Wizard
Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard

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