My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Flying Machine Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Flying Machine Giant Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Inferno Dragon
Giant Snowball
Flying Machine Wall Breakers Witch Inferno Dragon
Zap
Flying Machine Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Ice Spirit Rascals Wall Breakers Witch
The Log
Ice Spirit Rascals Wall Breakers Witch
Earthquake
Witch
Arrows
Ice Spirit Rascals Flying Machine Wall Breakers Witch
Royal Delivery
Ice Spirit Rascals Flying Machine Wall Breakers Witch Inferno Dragon
Fireball
Rascals Flying Machine Wall Breakers Witch Inferno Dragon
Poison
Rascals Flying Machine Witch
Lightning
Witch Inferno Dragon
Rocket
Rascals Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Arrows Flying Machine Inferno Dragon Rascals Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Arrows Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Rascals Giant Wall Breakers Witch Inferno Dragon
Arrows
Giant Wall Breakers
Rascals
Ice Spirit Flying Machine Wall Breakers
Flying Machine
Rascals Giant
Giant
Arrows Ice Spirit Flying Machine Witch
Wall Breakers
Ice Spirit Arrows Rascals
Witch
Ice Spirit Giant
Inferno Dragon
Ice Spirit

Defense Synergies 0 4

Ice Spirit
Rascals Flying Machine Witch Inferno Dragon
Arrows
Rascals
Ice Spirit
Flying Machine
Ice Spirit
Giant
Wall Breakers
Witch
Ice Spirit
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Inferno Dragon Ice Spirit Rascals Flying Machine Witch
Witch Rascals Inferno Dragon
Witch Inferno Dragon Rascals
Arrows
Arrows Rascals Flying Machine
Inferno Dragon Ice Spirit Arrows Rascals Flying Machine Witch
Arrows Rascals Flying Machine
Witch Inferno Dragon Rascals
Ice Spirit Rascals
Witch Arrows Rascals Flying Machine
Arrows Inferno Dragon Rascals Flying Machine Witch
Ice Spirit Rascals Flying Machine Witch
Ice Spirit Arrows Rascals Witch
Inferno Dragon Rascals
Ice Spirit Rascals Inferno Dragon
Arrows Rascals Witch
Ice Spirit Arrows Rascals Flying Machine Witch
Arrows Witch Ice Spirit Rascals Flying Machine Inferno Dragon
Inferno Dragon
Rascals Arrows Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch
Arrows Flying Machine Inferno Dragon
Ice Spirit Rascals Witch
Rascals
Rascals Witch Inferno Dragon
Arrows Ice Spirit Rascals Flying Machine Witch
Rascals Flying Machine Witch
Rascals Inferno Dragon
Ice Spirit Flying Machine Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Rascals Flying Machine Witch
Arrows
Rascals Witch
Rascals Flying Machine Witch
Rascals Witch Ice Spirit Flying Machine Inferno Dragon
Arrows Rascals Flying Machine Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Rascals Flying Machine
Arrows
Arrows Ice Spirit Flying Machine Witch
Arrows Flying Machine Witch
Arrows Ice Spirit Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Witch
Arrows Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine
Arrows Ice Spirit Witch
Witch Inferno Dragon
Arrows Flying Machine Witch
Arrows Flying Machine Witch
Arrows
Arrows Flying Machine Witch
Ice Spirit Flying Machine Witch
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Flying Machine Witch
Arrows Flying Machine Witch
Arrows
Rascals Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Ice Spirit Rascals Flying Machine Witch
Flying Machine Witch
Flying Machine Witch

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