My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard P.E.K.K.A Miner Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tornado Miner Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tornado

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap
Zap
Tornado P.E.K.K.A Miner Electro Wizard Fire Spirit The Log
Wizard
Tornado P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Zap Tornado Electro Wizard Wizard The Log
The Log
Zap Tornado P.E.K.K.A Miner
Miner
Fire Spirit Zap Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 4 17

Fire Spirit
Zap Tornado P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Fire Spirit Tornado P.E.K.K.A The Log Miner
Wizard
Tornado P.E.K.K.A The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Fire Spirit Zap The Log Electro Wizard
P.E.K.K.A
Tornado The Log Fire Spirit Zap Wizard Electro Wizard
The Log
P.E.K.K.A Fire Spirit Zap Wizard Tornado Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Fire Spirit Wizard Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
Tornado P.E.K.K.A Fire Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Fire Spirit Zap Electro Wizard
Tornado Electro Wizard Fire Spirit Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Fire Spirit Miner Electro Wizard
Electro Wizard Zap Wizard Tornado The Log
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Fire Spirit Zap Wizard The Log Electro Wizard
Fire Spirit Wizard Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A The Log Electro Wizard
Wizard Tornado P.E.K.K.A Electro Wizard
Fire Spirit Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado The Log Fire Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Fire Spirit P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Wizard The Log Miner
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A
Fire Spirit Wizard Zap Tornado Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Zap Tornado P.E.K.K.A The Log
Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log Miner Electro Wizard
The Log Miner
The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado The Log
The Log Fire Spirit Zap Wizard Tornado
The Log Miner Zap Wizard Tornado
Fire Spirit Tornado Electro Wizard
Miner Zap Wizard Tornado The Log Electro Wizard
Fire Spirit Zap Wizard Tornado
Fire Spirit The Log Miner
Zap The Log
Zap Wizard The Log
Wizard The Log
Tornado
Fire Spirit Zap Wizard The Log Electro Wizard
Fire Spirit Zap Wizard Tornado The Log Miner
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Fire Spirit Wizard
The Log Miner Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log Miner
Miner Zap Tornado The Log
Fire Spirit Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log Miner
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Wizard Tornado Electro Wizard
The Log
Miner Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Miner Electro Wizard

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