My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Barbarians Wizard
The Log
Barbarians
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Wizard Inferno Dragon
Fireball
Tesla Barbarians Wizard Inferno Dragon
Poison
Barbarians Wizard
Lightning
Tesla Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Tesla Inferno Dragon Barbarians Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Tesla Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Golem
Tesla
Barbarians
Wizard
Tornado Golem
Rocket
Tornado Golem
Tornado
Zap Wizard Rocket Golem
Golem
Zap Wizard Rocket Tornado
Inferno Dragon

Defense Synergies 2 8

Zap
Tesla Barbarians Tornado Inferno Dragon
Tesla
Zap Wizard Tornado Inferno Dragon
Barbarians
Zap
Wizard
Tornado Tesla
Rocket
Tornado
Tornado
Wizard Rocket Zap Tesla Inferno Dragon
Golem
Inferno Dragon
Zap Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Wizard
Barbarians Inferno Dragon Zap Tesla
Tesla Barbarians Rocket Tornado Inferno Dragon
Tesla Barbarians Inferno Dragon
Barbarians Rocket Tornado
Tornado Zap Tesla
Tesla Rocket Tornado Inferno Dragon Zap Wizard
Rocket Zap Tesla Barbarians
Tesla Barbarians Inferno Dragon Tornado
Tornado Tesla Barbarians
Barbarians Zap Tesla Wizard Tornado
Tesla Inferno Dragon Zap Wizard Tornado
Tesla Barbarians Zap Wizard Rocket
Wizard Rocket Zap Tesla Barbarians Tornado
Barbarians Inferno Dragon Tesla
Barbarians Rocket Tornado Zap Tesla Inferno Dragon
Tesla Barbarians Wizard Tornado
Tesla Zap Barbarians Wizard Tornado
Zap Wizard Tornado Tesla Barbarians Inferno Dragon
Barbarians Tesla Tornado Inferno Dragon
Wizard Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla
Zap Tesla Wizard Rocket Inferno Dragon
Barbarians Zap Rocket
Rocket Zap Tesla Barbarians Tornado
Barbarians Tesla Inferno Dragon
Wizard Rocket Zap Tesla Tornado
Rocket Tesla Barbarians
Tesla Barbarians Inferno Dragon
Zap Rocket Barbarians Tornado Inferno Dragon
Tesla Barbarians Inferno Dragon
Inferno Dragon Tesla Barbarians
Rocket Zap Barbarians Tornado
Barbarians Rocket Tesla Wizard
Wizard Tesla Barbarians
Tesla Barbarians Zap Rocket Tornado Inferno Dragon
Zap Tesla Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado
Rocket
Barbarians Rocket
Wizard Rocket Zap
Wizard Zap Rocket Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Tornado
Rocket Zap Wizard Tornado
Zap Wizard Rocket Tornado
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket Tornado
Rocket
Rocket Zap Wizard
Rocket Zap Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket Zap Barbarians
Zap Tornado Wizard
Inferno Dragon
Zap Wizard Tornado
Zap Wizard Tornado
Rocket Zap Tornado
Zap Wizard Tornado
Zap Rocket Wizard
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Barbarians Rocket
Rocket Zap Wizard Tornado
Wizard Rocket
Zap Wizard
Rocket Zap Tornado
Zap Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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