My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Clone Lava Hound
Giant Snowball
Goblins Minions Royal Hogs Clone Lava Hound
Zap
Goblins Minions Royal Hogs Clone Lava Hound
Barbarian Barrel
Goblins Rascals Royal Hogs Clone Hunter
The Log
Goblins Rascals Royal Hogs Clone Hunter
Earthquake
Royal Hogs Clone
Arrows
Goblins Minions Rascals Royal Hogs Clone Lava Hound
Royal Delivery
Goblins Minions Rascals Royal Hogs Clone Hunter Lava Hound
Fireball
Minions Rascals Royal Hogs Clone Hunter Lava Hound
Poison
Minions Rascals Royal Hogs Clone Hunter Lava Hound
Lightning
Hunter
Rocket
Rascals Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Clone Hunter Rascals Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Minions Royal Hogs Hunter Lava Hound
Minions
Lava Hound Zap Rascals Royal Hogs Clone
Rascals
Minions
Royal Hogs
Zap Minions Clone
Clone
Lava Hound Minions Royal Hogs
Hunter
Zap
Lava Hound
Minions Clone Zap

Defense Synergies 0 6

Goblins
Zap Hunter
Zap
Goblins Minions Rascals Hunter
Minions
Zap Hunter
Rascals
Zap
Royal Hogs
Clone
Hunter
Goblins Zap Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Hunter Goblins Zap Minions Rascals
Hunter Goblins Minions Rascals
Hunter Goblins Minions Rascals
Goblins Zap Minions Rascals Hunter
Minions Hunter Zap Rascals
Zap Rascals
Hunter Goblins Minions Rascals
Goblins Rascals Hunter
Goblins Minions Zap Rascals Hunter
Minions Hunter Zap Rascals
Hunter Zap Minions Rascals
Goblins Zap Minions Rascals Hunter
Rascals Hunter
Zap Rascals Hunter
Goblins Minions Rascals Hunter
Goblins Zap Minions Rascals Hunter
Zap Hunter Minions Rascals
Hunter
Rascals Goblins Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Zap
Zap Hunter
Goblins Zap Minions Rascals Hunter
Hunter Zap Rascals
Rascals Hunter
Zap Minions Rascals Hunter
Rascals Goblins Minions Hunter
Rascals Hunter
Zap Goblins Minions
Minions Rascals Hunter
Zap
Rascals Hunter
Rascals
Rascals Goblins Zap Minions Hunter
Minions Zap Rascals Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Zap
Zap Minions Hunter
Zap Hunter
Zap
Goblins Minions
Zap
Zap
Hunter
Minions
Zap
Zap Hunter
Minions
Zap Hunter
Zap
Minions
Zap
Zap Hunter
Zap Hunter
Zap
Zap
Zap Hunter
Zap Minions
Zap Hunter
Zap
Zap Minions
Zap Hunter
Rascals Hunter
Zap
Zap
Zap Minions Rascals
Zap
Zap

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