My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Dark Prince
Giant Snowball
Spear Goblins Musketeer Hog Rider
Zap
Spear Goblins Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Knight Musketeer Dark Prince
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Fireball
Musketeer Hog Rider
Poison
Spear Goblins Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Mini P.E.K.K.A Musketeer Hog Rider Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Knight Mini P.E.K.K.A

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Zap
Hog Rider Goblin Giant Spear Goblins Knight Mini P.E.K.K.A Musketeer Dark Prince
Knight
Spear Goblins Musketeer Hog Rider Zap
Mini P.E.K.K.A
Spear Goblins Zap Musketeer Hog Rider Dark Prince Goblin Giant
Musketeer
Knight Hog Rider Zap Mini P.E.K.K.A Dark Prince Goblin Giant
Hog Rider
Spear Goblins Zap Knight Musketeer Mini P.E.K.K.A Dark Prince
Dark Prince
Spear Goblins Zap Mini P.E.K.K.A Musketeer Hog Rider Goblin Giant
Goblin Giant
Zap Spear Goblins Mini P.E.K.K.A Musketeer Dark Prince

Defense Synergies 4 11

Spear Goblins
Knight Zap Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant
Zap
Mini P.E.K.K.A Goblin Giant Spear Goblins Knight Musketeer Dark Prince
Knight
Spear Goblins Musketeer Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Spear Goblins Knight Musketeer
Musketeer
Knight Spear Goblins Zap Mini P.E.K.K.A Dark Prince
Hog Rider
Dark Prince
Spear Goblins Zap Musketeer
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Musketeer Goblin Giant
Mini P.E.K.K.A Zap Knight Musketeer Dark Prince
Mini P.E.K.K.A Knight Musketeer Dark Prince
Mini P.E.K.K.A Knight Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince
Spear Goblins Zap Musketeer Dark Prince
Musketeer Spear Goblins Zap
Zap Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer
Knight Spear Goblins Mini P.E.K.K.A Musketeer Dark Prince
Spear Goblins Zap Knight Musketeer Dark Prince Goblin Giant
Musketeer Spear Goblins Zap
Mini P.E.K.K.A Zap Knight Musketeer Dark Prince
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer Dark Prince
Spear Goblins Zap Knight Musketeer Dark Prince
Zap Spear Goblins Knight Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Spear Goblins Knight Mini P.E.K.K.A Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Dark Prince
Zap Knight Mini P.E.K.K.A Musketeer
Spear Goblins Zap Knight Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Zap Knight Musketeer Goblin Giant
Knight Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant
Zap Musketeer Goblin Giant
Mini P.E.K.K.A Dark Prince Spear Goblins Knight Musketeer Goblin Giant
Mini P.E.K.K.A Knight Dark Prince Goblin Giant
Zap Spear Goblins Knight Mini P.E.K.K.A Dark Prince
Musketeer Goblin Giant
Knight Mini P.E.K.K.A Musketeer Dark Prince
Zap Dark Prince Goblin Giant
Mini P.E.K.K.A Dark Prince Knight Goblin Giant
Musketeer
Spear Goblins Zap Knight Mini P.E.K.K.A Musketeer Dark Prince Goblin Giant
Zap Mini P.E.K.K.A Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Goblin Giant
Knight Musketeer Dark Prince
Zap Dark Prince
Spear Goblins Zap Musketeer Goblin Giant
Musketeer
Zap
Zap
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Dark Prince
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Dark Prince
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Spear Goblins Musketeer Dark Prince
Zap Musketeer
Knight Mini P.E.K.K.A Musketeer Dark Prince
Zap Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Goblin Giant

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