My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Electro Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Spear Goblins Skeleton Army Electro Dragon Inferno Dragon
Zap
Spear Goblins Royal Giant Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Skeleton Army Giant Skeleton
The Log
Spear Goblins Royal Giant Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Skeleton Army Electro Dragon Giant Skeleton Inferno Dragon
Fireball
Skeleton Army Electro Dragon Inferno Dragon
Poison
Spear Goblins Skeleton Army Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Freeze Inferno Dragon Electro Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Freeze

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Giant Skeleton Inferno Dragon
Zap
Spear Goblins Royal Giant Freeze Electro Dragon Giant Skeleton
Royal Giant
Spear Goblins Zap Electro Dragon Giant Skeleton
Skeleton Army
Freeze
Zap
Electro Dragon
Zap Royal Giant Giant Skeleton Inferno Dragon
Giant Skeleton
Spear Goblins Zap Royal Giant Electro Dragon
Inferno Dragon
Spear Goblins Electro Dragon

Defense Synergies 0 15

Spear Goblins
Zap Skeleton Army Electro Dragon Giant Skeleton Inferno Dragon
Zap
Spear Goblins Skeleton Army Electro Dragon Giant Skeleton Inferno Dragon
Royal Giant
Skeleton Army
Spear Goblins Zap Freeze Electro Dragon Giant Skeleton Inferno Dragon
Freeze
Skeleton Army
Electro Dragon
Spear Goblins Zap Skeleton Army Giant Skeleton Inferno Dragon
Giant Skeleton
Spear Goblins Zap Skeleton Army Electro Dragon
Inferno Dragon
Spear Goblins Zap Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Dragon
Skeleton Army Inferno Dragon Zap Electro Dragon
Skeleton Army Freeze Electro Dragon Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Electro Dragon
Skeleton Army Giant Skeleton
Skeleton Army Freeze Spear Goblins Zap Electro Dragon
Inferno Dragon Spear Goblins Zap Freeze Electro Dragon
Zap Electro Dragon Giant Skeleton
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Giant Skeleton
Skeleton Army Spear Goblins Zap Freeze Electro Dragon Giant Skeleton
Inferno Dragon Spear Goblins Zap Electro Dragon
Skeleton Army Zap Freeze Electro Dragon Giant Skeleton
Skeleton Army Zap Freeze Electro Dragon
Skeleton Army Inferno Dragon
Skeleton Army Zap Freeze Inferno Dragon
Skeleton Army Electro Dragon
Spear Goblins Zap Skeleton Army Electro Dragon
Zap Freeze Spear Goblins Electro Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Skeleton Army Spear Goblins Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Giant Skeleton
Zap Electro Dragon Inferno Dragon
Skeleton Army Giant Skeleton Spear Goblins Zap Electro Dragon
Skeleton Army Giant Skeleton Zap
Giant Skeleton Skeleton Army Inferno Dragon
Zap Freeze Electro Dragon
Skeleton Army Spear Goblins Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Zap Freeze Electro Dragon Giant Skeleton Spear Goblins Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Electro Dragon Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Spear Goblins Zap Freeze Giant Skeleton Inferno Dragon
Zap Freeze Electro Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon Giant Skeleton
Zap Electro Dragon
Electro Dragon Giant Skeleton
Freeze Giant Skeleton
Zap
Spear Goblins Zap Freeze Electro Dragon
Zap Freeze Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Freeze Electro Dragon
Zap
Spear Goblins Zap Electro Dragon
Electro Dragon
Freeze
Zap Electro Dragon
Zap Electro Dragon
Giant Skeleton
Zap Electro Dragon
Zap Freeze Electro Dragon
Inferno Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap
Zap Electro Dragon
Zap Electro Dragon Freeze
Zap Electro Dragon
Zap Freeze Electro Dragon
Giant Skeleton
Zap Spear Goblins Skeleton Army Freeze Electro Dragon
Zap Electro Dragon
Freeze
Electro Dragon
Zap Electro Dragon
Zap Giant Skeleton
Electro Dragon
Zap Electro Dragon Freeze Giant Skeleton
Zap Electro Dragon
Electro Dragon Zap Freeze Giant Skeleton

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