My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Lava Hound
Giant Snowball
Minions Barbarians Lava Hound
Zap
Minions Inferno Tower Lava Hound
Barbarian Barrel
Barbarians Inferno Tower Wizard Hunter Royal Ghost
The Log
Barbarians Hunter
Earthquake
Barbarians Inferno Tower
Arrows
Minions Lava Hound
Royal Delivery
Minions Barbarians Wizard Hunter Royal Ghost Lava Hound
Fireball
Minions Barbarians Inferno Tower Wizard Hunter Lava Hound
Poison
Minions Barbarians Inferno Tower Wizard Hunter Lava Hound
Lightning
Inferno Tower Wizard Hunter
Rocket
Barbarians Inferno Tower Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Hunter Barbarians Inferno Tower Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Royal Ghost Hunter

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Hunter Royal Ghost Lava Hound
Minions
Lava Hound Zap
Barbarians
Inferno Tower
Wizard
Royal Ghost
Hunter
Zap
Royal Ghost
Zap Wizard
Lava Hound
Minions Zap

Defense Synergies 0 9

Zap
Minions Barbarians Inferno Tower Hunter Royal Ghost
Minions
Zap Inferno Tower Hunter
Barbarians
Zap
Inferno Tower
Zap Minions Royal Ghost
Wizard
Royal Ghost
Hunter
Zap Minions
Royal Ghost
Zap Inferno Tower Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Barbarians Inferno Tower Hunter Zap Minions
Barbarians Inferno Tower Hunter Minions
Barbarians Inferno Tower Hunter Minions
Barbarians
Zap Minions Hunter Royal Ghost
Minions Inferno Tower Hunter Zap Wizard
Zap Barbarians Inferno Tower
Barbarians Inferno Tower Hunter Minions
Barbarians Inferno Tower Hunter Royal Ghost
Minions Barbarians Zap Wizard Hunter Royal Ghost
Minions Inferno Tower Hunter Zap Wizard
Barbarians Inferno Tower Hunter Zap Minions Wizard
Wizard Zap Minions Barbarians Hunter Royal Ghost
Barbarians Inferno Tower Hunter
Barbarians Inferno Tower Zap Hunter
Barbarians Wizard Minions Inferno Tower Hunter
Zap Minions Barbarians Wizard Hunter Royal Ghost
Zap Wizard Hunter Minions Barbarians Royal Ghost
Barbarians Inferno Tower Hunter
Wizard Royal Ghost Minions Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Royal Ghost
Zap Wizard Hunter Royal Ghost
Barbarians Zap Minions Inferno Tower Hunter
Hunter Zap Barbarians Inferno Tower
Barbarians Inferno Tower Hunter
Wizard Zap Minions Hunter
Minions Barbarians Inferno Tower Hunter
Inferno Tower Barbarians Hunter
Zap Minions Barbarians Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Inferno Tower Hunter
Zap Barbarians
Barbarians Inferno Tower Wizard Hunter
Wizard Barbarians
Barbarians Inferno Tower Zap Minions Hunter
Minions Zap Barbarians Inferno Tower Wizard Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Barbarians
Wizard Zap
Wizard Zap Minions Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Minions
Zap Wizard
Zap Wizard
Hunter
Minions
Zap
Zap Wizard Hunter
Wizard
Minions
Zap Wizard Hunter
Zap Wizard
Minions
Wizard
Zap Barbarians
Zap Wizard Hunter
Zap Wizard Hunter Royal Ghost
Zap Wizard
Zap
Zap Wizard Hunter
Zap Minions Wizard
Zap Wizard Hunter
Zap
Wizard
Zap Minions Barbarians
Zap Wizard Hunter
Wizard Hunter
Zap Wizard
Zap
Zap Minions
Zap
Zap Royal Ghost

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