My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Barbarians
Zap
Minions Royal Giant
Barbarian Barrel
Tesla Barbarians Electro Wizard
The Log
Barbarians Royal Giant
Earthquake
Tesla Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Electro Wizard
Fireball
Minions Tesla Barbarians Electro Wizard
Poison
Minions Barbarians Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tesla Fireball Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Minions Royal Giant The Log
Minions
Royal Giant Zap
Tesla
Barbarians
Royal Giant
Minions Fireball Zap The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
The Log
Zap Royal Giant Fireball
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 4 11

Zap
Fireball Electro Wizard Minions Tesla Barbarians The Log
Minions
Zap Tesla The Log Electro Wizard
Tesla
The Log Zap Minions Fireball Electro Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap The Log Tesla Electro Wizard
The Log
Tesla Fireball Zap Minions Electro Wizard
Electro Wizard
Zap Minions Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball The Log Electro Wizard
Barbarians Zap Minions Tesla The Log Electro Wizard
Tesla Barbarians Minions Electro Wizard
Tesla Barbarians Minions Electro Wizard
Barbarians Fireball The Log
Fireball The Log Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Fireball
Zap Tesla Barbarians Fireball The Log Electro Wizard
Tesla Barbarians Minions
Tesla Barbarians Electro Wizard
Minions Barbarians Electro Wizard Zap Tesla Fireball The Log
Minions Tesla Zap Fireball Electro Wizard
Tesla Barbarians Zap Minions Fireball The Log Electro Wizard
Fireball Zap Minions Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Zap Tesla Fireball The Log Electro Wizard
Tesla Barbarians Minions Fireball Electro Wizard
Tesla Fireball Zap Minions Barbarians The Log Electro Wizard
Zap The Log Minions Tesla Barbarians Fireball Electro Wizard
Barbarians Tesla Electro Wizard
Minions Tesla Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Tesla The Log
Barbarians Zap Minions The Log Electro Wizard
Zap Tesla Barbarians Fireball The Log Electro Wizard
Barbarians Tesla
Fireball Zap Minions Tesla Electro Wizard
Minions Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians
Zap Electro Wizard Minions Barbarians Fireball The Log
Tesla Barbarians
Minions Tesla Barbarians
Zap Barbarians Fireball The Log Electro Wizard
Barbarians Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Electro Wizard Zap Minions Fireball The Log
Minions Zap Tesla Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Minions Barbarians Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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