My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Balloon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Dark Prince Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Balloon Inferno Dragon
Zap
Fire Spirit Goblin Gang Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Dark Prince Giant Skeleton
The Log
Fire Spirit Goblin Gang Dark Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Dark Prince Balloon Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Balloon Inferno Dragon
Poison
Goblin Gang Balloon
Lightning
Valkyrie Dark Prince Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Dark Prince Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Valkyrie Dark Prince Freeze Inferno Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Valkyrie Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Dark Prince Balloon Giant Skeleton Inferno Dragon
Goblin Gang
Valkyrie Dark Prince Balloon Giant Skeleton
Valkyrie
Fire Spirit Balloon Goblin Gang Dark Prince Giant Skeleton
Dark Prince
Fire Spirit Goblin Gang Valkyrie Balloon
Freeze
Balloon
Balloon
Valkyrie Freeze Fire Spirit Goblin Gang Dark Prince Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Valkyrie Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 7

Fire Spirit
Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Valkyrie
Fire Spirit Goblin Gang Freeze
Dark Prince
Goblin Gang
Freeze
Valkyrie
Balloon
Giant Skeleton
Fire Spirit Goblin Gang
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Goblin Gang Valkyrie Dark Prince
Goblin Gang Fire Spirit Valkyrie Dark Prince Freeze Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton
Goblin Gang Freeze Fire Spirit Valkyrie Dark Prince
Inferno Dragon Fire Spirit Goblin Gang Freeze
Valkyrie Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Fire Spirit Valkyrie Dark Prince Giant Skeleton
Goblin Gang Valkyrie Dark Prince Freeze Giant Skeleton
Inferno Dragon Goblin Gang
Fire Spirit Goblin Gang Valkyrie Dark Prince Freeze Giant Skeleton
Fire Spirit Valkyrie Goblin Gang Dark Prince Freeze
Inferno Dragon Goblin Gang
Goblin Gang Freeze Inferno Dragon
Goblin Gang Valkyrie Dark Prince
Fire Spirit Goblin Gang Valkyrie Dark Prince
Valkyrie Freeze Fire Spirit Dark Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Dark Prince Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Giant Skeleton
Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Giant Skeleton Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Dark Prince Inferno Dragon
Fire Spirit Goblin Gang Freeze
Goblin Gang Dark Prince Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Dark Prince Inferno Dragon
Freeze Giant Skeleton Valkyrie Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Giant Skeleton
Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang Valkyrie
Valkyrie
Goblin Gang Valkyrie Dark Prince Freeze Giant Skeleton Inferno Dragon
Valkyrie Dark Prince Freeze Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Giant Skeleton
Giant Skeleton
Valkyrie Dark Prince Freeze Giant Skeleton
Fire Spirit Valkyrie Dark Prince
Fire Spirit Freeze
Fire Spirit
Fire Spirit Freeze
Fire Spirit Goblin Gang
Valkyrie Dark Prince
Fire Spirit
Fire Spirit
Freeze
Freeze
Fire Spirit Dark Prince
Fire Spirit Valkyrie
Giant Skeleton
Freeze Fire Spirit Valkyrie Dark Prince
Inferno Dragon
Fire Spirit
Freeze
Freeze
Giant Skeleton
Fire Spirit Goblin Gang Dark Prince Freeze
Fire Spirit
Freeze
Goblin Gang Valkyrie Dark Prince
Giant Skeleton
Dark Prince
Goblin Gang Freeze Giant Skeleton
Dark Prince Freeze Giant Skeleton

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