My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Zap
Goblin Gang Dart Goblin Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Gang Rascals Dart Goblin Goblin Barrel Electro Wizard
The Log
Goblin Gang Rascals Dart Goblin Goblin Barrel Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Rascals Dart Goblin Goblin Barrel
Royal Delivery
Goblin Gang Rascals Dart Goblin Goblin Barrel Electro Wizard Ram Rider
Fireball
Goblin Gang Rascals Dart Goblin Goblin Barrel Electro Wizard Ram Rider
Poison
Goblin Gang Rascals Dart Goblin Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Goblin Barrel Freeze Electro Wizard Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Dart Goblin Freeze
Goblin Gang
Goblin Barrel Dart Goblin
Rascals
Goblin Barrel Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Goblin Barrel Zap Goblin Gang Rascals Ram Rider
Goblin Barrel
Goblin Gang Rascals Dart Goblin Ram Rider
Freeze
Zap
Electro Wizard
Zap Rascals Ram Rider
Ram Rider
Zap Rascals Dart Goblin Goblin Barrel Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Goblin Gang Rascals Dart Goblin Ram Rider
Goblin Gang
Zap Rascals Dart Goblin Electro Wizard
Rascals
Zap Goblin Gang Dart Goblin
Dart Goblin
Zap Goblin Gang Rascals Electro Wizard Ram Rider
Goblin Barrel
Freeze
Electro Wizard
Electro Wizard
Zap Goblin Gang Dart Goblin Freeze Ram Rider
Ram Rider
Zap Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Ram Rider
Zap Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider
Goblin Gang Ram Rider Rascals Dart Goblin Freeze Electro Wizard
Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider
Goblin Gang Freeze Zap Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Ram Rider Zap Goblin Gang Rascals Freeze
Zap Rascals Dart Goblin Electro Wizard Ram Rider
Goblin Gang Rascals
Goblin Gang Rascals Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Zap Rascals Freeze Ram Rider
Zap Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider
Zap Goblin Gang Rascals Freeze Electro Wizard Ram Rider
Zap Goblin Gang Rascals Dart Goblin Freeze Electro Wizard
Goblin Gang Rascals Electro Wizard Ram Rider
Zap Goblin Gang Rascals Freeze Electro Wizard Ram Rider
Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider
Zap Freeze Rascals Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Goblin Gang Rascals Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Electro Wizard
Electro Wizard Zap Goblin Gang
Goblin Gang Zap Rascals Electro Wizard Ram Rider
Goblin Gang Zap Rascals Electro Wizard Ram Rider
Goblin Gang Rascals Ram Rider
Zap Goblin Gang Rascals Dart Goblin Freeze Electro Wizard Ram Rider
Goblin Gang Rascals Dart Goblin Electro Wizard Ram Rider
Rascals
Zap Freeze Electro Wizard
Goblin Gang Dart Goblin
Rascals Dart Goblin
Zap Electro Wizard
Rascals Goblin Gang Ram Rider
Rascals Dart Goblin
Goblin Gang Rascals Electro Wizard Zap Dart Goblin Freeze
Zap Rascals Dart Goblin Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin Freeze
Zap Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Rascals Dart Goblin Freeze
Zap
Zap Dart Goblin Freeze Ram Rider
Dart Goblin
Zap Dart Goblin Freeze Ram Rider
Zap Dart Goblin Ram Rider
Goblin Gang Electro Wizard
Zap Dart Goblin Electro Wizard Ram Rider
Zap Dart Goblin
Dart Goblin
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Freeze
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Zap Freeze
Zap Dart Goblin Electro Wizard Ram Rider
Zap Ram Rider
Zap Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin Freeze
Zap Dart Goblin
Zap Freeze Electro Wizard
Zap Electro Wizard Goblin Gang Dart Goblin Freeze
Zap Dart Goblin Electro Wizard Ram Rider
Freeze
Goblin Gang Rascals Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Rascals Dart Goblin Freeze Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Freeze Electro Wizard

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