My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Clone Princess Inferno Dragon
Zap
Minion Horde Clone Princess Inferno Dragon
Barbarian Barrel
Clone Giant Skeleton Princess Electro Wizard
The Log
Clone Giant Skeleton Princess
Earthquake
Clone
Arrows
Minion Horde Clone Princess
Royal Delivery
Minion Horde Clone Giant Skeleton Princess Electro Wizard Inferno Dragon
Fireball
Minion Horde Clone Princess Electro Wizard Inferno Dragon
Poison
Minion Horde Clone Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Princess Electro Wizard Inferno Dragon Minion Horde Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Princess Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Clone Giant Skeleton
Clone
Giant Skeleton Minion Horde Electro Wizard Inferno Dragon
Giant Skeleton
Clone Minion Horde The Log Princess Electro Wizard
The Log
Giant Skeleton Princess Mega Knight
Princess
Giant Skeleton The Log Mega Knight
Electro Wizard
Clone Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight Clone
Mega Knight
Minion Horde Inferno Dragon The Log Princess Electro Wizard

Defense Synergies 0 12

Minion Horde
The Log
Clone
Giant Skeleton
The Log Princess Electro Wizard
The Log
Minion Horde Giant Skeleton Princess Electro Wizard Inferno Dragon Mega Knight
Princess
Giant Skeleton The Log Mega Knight
Electro Wizard
Giant Skeleton The Log Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
The Log Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Inferno Dragon The Log Electro Wizard Mega Knight
Minion Horde Mega Knight Giant Skeleton Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Electro Wizard Mega Knight
Giant Skeleton The Log Princess Mega Knight
The Log Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Princess
Giant Skeleton The Log Electro Wizard Mega Knight
Minion Horde Inferno Dragon Princess
Minion Horde Giant Skeleton Electro Wizard Mega Knight
Minion Horde Electro Wizard Giant Skeleton The Log Princess Mega Knight
Minion Horde Inferno Dragon Princess Electro Wizard
Minion Horde Mega Knight Giant Skeleton The Log Electro Wizard
Mega Knight Minion Horde The Log Princess Electro Wizard
Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde The Log Electro Wizard Inferno Dragon Mega Knight
Minion Horde Mega Knight Electro Wizard
Mega Knight Minion Horde The Log Electro Wizard
The Log Giant Skeleton Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Minion Horde Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Electro Wizard The Log Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Minion Horde The Log Electro Wizard
Giant Skeleton Mega Knight Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Inferno Dragon Mega Knight
Minion Horde Princess Electro Wizard
Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Inferno Dragon
Minion Horde Giant Skeleton Electro Wizard Mega Knight The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Giant Skeleton
Mega Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Minion Horde
Minion Horde Princess Mega Knight
Electro Wizard Minion Horde Giant Skeleton The Log Inferno Dragon
Mega Knight Minion Horde Giant Skeleton The Log Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton The Log
The Log Princess Electro Wizard
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Minion Horde The Log Mega Knight
Minion Horde Princess
Minion Horde The Log Princess
The Log Princess
The Log
Minion Horde Electro Wizard
Minion Horde The Log Princess Electro Wizard
Princess
The Log Princess
Minion Horde Princess
Princess The Log
Minion Horde The Log Princess
Minion Horde The Log Princess Mega Knight
Minion Horde
The Log Princess Electro Wizard Mega Knight
The Log Princess Mega Knight
Minion Horde Giant Skeleton The Log Mega Knight
Princess
The Log
Minion Horde The Log
The Log Princess Mega Knight
Minion Horde Inferno Dragon
The Log Princess Electro Wizard
The Log Princess Mega Knight
The Log
Minion Horde Princess Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde The Log Mega Knight
Minion Horde Princess Electro Wizard
Minion Horde Giant Skeleton Mega Knight
The Log Princess
Minion Horde Electro Wizard Princess
Princess Electro Wizard
The Log
Minion Horde Princess Electro Wizard Mega Knight
The Log Princess
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Giant Skeleton The Log Princess Electro Wizard
Princess Electro Wizard
Giant Skeleton The Log Princess Electro Wizard Mega Knight

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