My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Elite Barbarians Heal Spirit Three Musketeers
The Log
Elite Barbarians Heal Spirit Three Musketeers
Earthquake
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Elite Barbarians Heal Spirit Three Musketeers P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Three Musketeers
Poison
Minion Horde Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Minion Horde Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Fireball Minion Horde Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Zap Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror P.E.K.K.A Minion Horde Heal Spirit Three Musketeers
Minion Horde
Zap Heal Spirit Mirror
Elite Barbarians
Zap Heal Spirit Fireball Three Musketeers
Heal Spirit
Elite Barbarians Zap Minion Horde Three Musketeers P.E.K.K.A
Fireball
Zap Mirror Elite Barbarians
Three Musketeers
Zap Elite Barbarians Heal Spirit Mirror
Mirror
Zap Fireball Minion Horde Three Musketeers
P.E.K.K.A
Zap Heal Spirit

Defense Synergies 4 4

Zap
Fireball Mirror Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Minion Horde
Mirror Zap
Elite Barbarians
Zap
Heal Spirit
Fireball
Zap Mirror
Three Musketeers
Zap
Mirror
Zap Minion Horde Fireball
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Elite Barbarians P.E.K.K.A Zap Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap
Minion Horde Three Musketeers Zap Fireball
Zap Fireball P.E.K.K.A
Minion Horde Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Zap Fireball
Minion Horde Three Musketeers Zap Fireball
Minion Horde P.E.K.K.A Zap Elite Barbarians Fireball Three Musketeers
Fireball Three Musketeers Zap Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Zap Elite Barbarians Fireball Three Musketeers P.E.K.K.A
Minion Horde Three Musketeers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Minion Horde Elite Barbarians Three Musketeers
Zap Fireball
P.E.K.K.A Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians
P.E.K.K.A Zap Minion Horde Elite Barbarians
P.E.K.K.A Zap Minion Horde Elite Barbarians Fireball
P.E.K.K.A Minion Horde Elite Barbarians Three Musketeers
Fireball Zap Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Elite Barbarians Fireball
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Elite Barbarians Zap Minion Horde Fireball Three Musketeers P.E.K.K.A
Zap Minion Horde Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Minion Horde Elite Barbarians Fireball Three Musketeers
Zap Minion Horde Fireball
Fireball Zap
Elite Barbarians Fireball Three Musketeers
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians Three Musketeers P.E.K.K.A
Zap Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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