My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Bandit Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Electro Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Wizard Witch Electro Wizard
Fireball
Musketeer Wizard Witch Electro Wizard
Poison
Musketeer Wizard Witch Electro Wizard
Lightning
Musketeer Valkyrie Wizard Witch Electro Wizard
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Musketeer Valkyrie Electro Wizard Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Musketeer Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Musketeer Valkyrie Witch
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Giant Wizard Witch Electro Wizard
Giant
Zap Musketeer Rage Valkyrie Wizard Witch Electro Wizard
Wizard
Valkyrie Giant Rage
Rage
Giant Witch Wizard Electro Wizard
Witch
Rage Zap Valkyrie Giant
Electro Wizard
Zap Valkyrie Giant Rage

Defense Synergies 2 9

Zap
Electro Wizard Musketeer Valkyrie Witch
Musketeer
Valkyrie Zap Electro Wizard
Valkyrie
Musketeer Zap Wizard Witch Electro Wizard
Giant
Wizard
Valkyrie Electro Wizard
Rage
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Musketeer Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard Electro Wizard
Zap Musketeer Valkyrie Witch Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Valkyrie
Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Wizard Witch
Zap Musketeer Valkyrie Electro Wizard
Witch Musketeer
Musketeer Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Zap Musketeer Wizard
Musketeer Zap Wizard Witch Electro Wizard
Zap Musketeer Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Zap Witch Electro Wizard
Electro Wizard
Zap Electro Wizard
Wizard Musketeer Valkyrie Witch Electro Wizard
Zap Musketeer Valkyrie Wizard Witch Electro Wizard
Zap Valkyrie Wizard Witch Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Wizard Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Wizard
Electro Wizard Zap Musketeer Valkyrie Wizard
Zap Musketeer Valkyrie Witch Electro Wizard
Valkyrie Zap Musketeer Electro Wizard
Musketeer Valkyrie Witch
Wizard Zap Musketeer Witch Electro Wizard
Musketeer Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch
Zap Valkyrie Electro Wizard
Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Electro Wizard Zap Musketeer Valkyrie
Valkyrie Zap Musketeer Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie
Wizard Zap Valkyrie
Wizard Zap Musketeer Witch
Musketeer Wizard Witch
Zap Wizard
Zap Wizard
Musketeer Electro Wizard
Zap Musketeer Valkyrie Wizard Electro Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard Witch
Musketeer Wizard
Zap Musketeer Wizard Electro Wizard
Zap Valkyrie Wizard Witch
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Valkyrie Wizard Witch
Witch
Zap Musketeer Wizard Witch Electro Wizard
Zap Musketeer Wizard Witch
Zap Musketeer
Zap Musketeer Wizard Witch Electro Wizard
Zap Electro Wizard Musketeer Wizard Witch
Zap Musketeer Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Musketeer Witch
Zap Musketeer Wizard Witch Electro Wizard
Musketeer Valkyrie Wizard Electro Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Electro Wizard

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