My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Valkyrie Electro Wizard
Fireball
Goblin Gang Mega Minion Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mega Minion Valkyrie Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Mega Minion

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Electro Wizard Royal Giant Valkyrie
Arrows
Zap Royal Giant Mega Minion Lightning
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Arrows Lightning Zap Goblin Gang Mega Minion Electro Wizard
Mega Minion
Zap Arrows Royal Giant Valkyrie
Valkyrie
Zap Goblin Gang Mega Minion Electro Wizard
Lightning
Royal Giant Arrows
Electro Wizard
Zap Royal Giant Valkyrie

Defense Synergies 2 11

Zap
Mega Minion Electro Wizard Arrows Goblin Gang Valkyrie
Arrows
Zap Mega Minion Valkyrie Lightning
Goblin Gang
Zap Valkyrie Electro Wizard
Royal Giant
Mega Minion
Zap Arrows Valkyrie Electro Wizard
Valkyrie
Zap Arrows Goblin Gang Mega Minion Electro Wizard
Lightning
Arrows
Electro Wizard
Zap Goblin Gang Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Valkyrie Electro Wizard
Zap Goblin Gang Mega Minion Valkyrie Electro Wizard
Goblin Gang Mega Minion Valkyrie Lightning Electro Wizard
Goblin Gang Mega Minion Valkyrie Electro Wizard
Lightning Arrows Valkyrie
Arrows Goblin Gang Zap Mega Minion Valkyrie Electro Wizard
Mega Minion Lightning Electro Wizard Zap Arrows Goblin Gang
Lightning Zap Arrows Valkyrie Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Arrows Mega Minion
Arrows Mega Minion Zap Goblin Gang Electro Wizard
Zap Goblin Gang Valkyrie Lightning Electro Wizard
Valkyrie Zap Arrows Goblin Gang Mega Minion Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Lightning Electro Wizard
Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Zap Goblin Gang Mega Minion Valkyrie Electro Wizard
Zap Arrows Valkyrie Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Goblin Gang Mega Minion Valkyrie Lightning
Goblin Gang Zap Valkyrie Lightning Electro Wizard
Goblin Gang Valkyrie Lightning Zap Electro Wizard
Goblin Gang Valkyrie
Arrows Zap Goblin Gang Electro Wizard
Goblin Gang Mega Minion Valkyrie Lightning Electro Wizard
Valkyrie
Zap Lightning Electro Wizard Mega Minion Valkyrie
Goblin Gang Mega Minion
Mega Minion Valkyrie
Lightning Zap Arrows Valkyrie Electro Wizard
Lightning Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Zap Mega Minion Valkyrie Lightning
Arrows Valkyrie Zap Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Zap Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap Mega Minion
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Arrows Valkyrie Electro Wizard
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Arrows Mega Minion Electro Wizard
Lightning Zap Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Valkyrie
Mega Minion
Arrows Zap Lightning Electro Wizard
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap Arrows
Zap Lightning Arrows Electro Wizard
Arrows Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Arrows Mega Minion Electro Wizard
Arrows
Lightning Goblin Gang Mega Minion Valkyrie Electro Wizard
Arrows Zap Lightning
Lightning Zap Arrows
Mega Minion
Zap Goblin Gang Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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