My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Royal Ghost Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Valkyrie Royal Ghost Electro Wizard
The Log
Earthquake
Arrows
Lava Hound
Royal Delivery
Valkyrie Baby Dragon Balloon Royal Ghost Electro Wizard Inferno Dragon Lava Hound
Fireball
Baby Dragon Balloon Electro Wizard Inferno Dragon Lava Hound
Poison
Balloon Electro Wizard Lava Hound
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Valkyrie Baby Dragon Electro Wizard Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Valkyrie Baby Dragon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Valkyrie Baby Dragon Royal Ghost Lava Hound
Valkyrie
Balloon Zap Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Lava Hound Zap Valkyrie Balloon Electro Wizard Inferno Dragon
Balloon
Zap Valkyrie Lava Hound Baby Dragon Royal Ghost Electro Wizard
Royal Ghost
Zap Valkyrie Balloon Electro Wizard
Electro Wizard
Zap Valkyrie Baby Dragon Balloon Royal Ghost
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Baby Dragon Balloon Inferno Dragon Zap

Defense Synergies 1 9

Zap
Electro Wizard Valkyrie Baby Dragon Royal Ghost Inferno Dragon
Valkyrie
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie Inferno Dragon
Balloon
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Valkyrie Royal Ghost Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Electro Wizard
Inferno Dragon Zap Valkyrie Electro Wizard
Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Valkyrie
Zap Valkyrie Baby Dragon Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard
Inferno Dragon
Valkyrie Royal Ghost Electro Wizard
Valkyrie Electro Wizard Zap Baby Dragon Royal Ghost
Inferno Dragon Zap Baby Dragon Electro Wizard
Zap Valkyrie Electro Wizard
Valkyrie Zap Baby Dragon Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Valkyrie Electro Wizard
Zap Valkyrie Baby Dragon Royal Ghost Electro Wizard
Zap Valkyrie Baby Dragon Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Royal Ghost Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Royal Ghost Electro Wizard
Electro Wizard Zap Valkyrie Baby Dragon Royal Ghost Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie Inferno Dragon
Zap Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Valkyrie Baby Dragon
Electro Wizard Zap Valkyrie Baby Dragon Inferno Dragon
Valkyrie Zap Baby Dragon Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Royal Ghost
Zap Baby Dragon Royal Ghost Electro Wizard
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Electro Wizard
Zap Valkyrie Electro Wizard
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon Royal Ghost Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Royal Ghost Electro Wizard

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