My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut Prince
Barbarian Barrel
Barbarians Musketeer Goblin Hut Ice Wizard
The Log
Barbarians Musketeer Goblin Hut Prince
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Musketeer Goblin Hut Prince Ice Wizard
Fireball
Barbarians Musketeer Goblin Hut Ice Wizard
Poison
Barbarians Musketeer Goblin Hut Ice Wizard
Lightning
Musketeer Goblin Hut Prince Ice Wizard
Rocket
Barbarians Musketeer Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Ice Wizard Musketeer Barbarians Giant Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Ice Wizard Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Prince Musketeer Goblin Hut Ice Wizard
Arrows
Zap Giant Prince
Barbarians
Musketeer
Giant Zap Goblin Hut Prince
Giant
Zap Arrows Musketeer Prince Goblin Hut Ice Wizard
Goblin Hut
Zap Musketeer Giant Prince Ice Wizard
Prince
Zap Giant Arrows Musketeer Goblin Hut Ice Wizard
Ice Wizard
Zap Giant Goblin Hut Prince

Defense Synergies 0 13

Zap
Arrows Barbarians Musketeer Goblin Hut Prince Ice Wizard
Arrows
Zap Barbarians Goblin Hut Prince Ice Wizard
Barbarians
Zap Arrows
Musketeer
Zap Goblin Hut
Giant
Goblin Hut
Zap Arrows Musketeer Ice Wizard
Prince
Zap Arrows Ice Wizard
Ice Wizard
Zap Arrows Goblin Hut Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Hut
Barbarians Zap Musketeer Goblin Hut Prince Ice Wizard
Barbarians Goblin Hut Prince Musketeer Ice Wizard
Barbarians Goblin Hut Prince Musketeer Ice Wizard
Arrows Barbarians Prince
Arrows Zap Musketeer Ice Wizard
Musketeer Zap Arrows Goblin Hut Ice Wizard
Zap Arrows Barbarians Musketeer
Barbarians Musketeer Goblin Hut Prince Ice Wizard
Barbarians Musketeer Prince Ice Wizard
Barbarians Ice Wizard Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Zap Goblin Hut Ice Wizard
Barbarians Goblin Hut Prince Zap Musketeer Ice Wizard
Zap Arrows Barbarians Goblin Hut Prince
Barbarians Goblin Hut Prince
Barbarians Zap Goblin Hut Prince
Barbarians Arrows Musketeer Goblin Hut Prince
Arrows Zap Barbarians Musketeer Goblin Hut Prince Ice Wizard
Zap Arrows Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians Musketeer Goblin Hut Prince
Arrows Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Goblin Hut Prince
Zap Arrows Musketeer Prince
Barbarians Zap Musketeer Goblin Hut Prince
Prince Zap Barbarians Musketeer
Barbarians Musketeer Goblin Hut Prince
Arrows Zap Musketeer Goblin Hut Ice Wizard
Prince Barbarians Musketeer Goblin Hut Ice Wizard
Barbarians Prince
Zap Barbarians Goblin Hut Prince
Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Prince
Zap Arrows Barbarians Prince
Barbarians Prince
Barbarians Musketeer
Barbarians Goblin Hut Zap Musketeer Prince
Arrows Zap Barbarians Musketeer Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Ice Wizard
Arrows Goblin Hut
Arrows Barbarians Musketeer Prince
Zap Arrows
Arrows Zap Musketeer Ice Wizard
Arrows Musketeer
Arrows Zap Ice Wizard
Arrows Zap
Musketeer Prince
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Zap Arrows Musketeer Goblin Hut Prince
Zap Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Zap Arrows Musketeer Prince
Zap Arrows
Musketeer Prince
Arrows
Musketeer Prince
Zap Arrows Barbarians Musketeer
Zap Arrows Ice Wizard
Arrows Zap Musketeer Ice Wizard
Zap Arrows Musketeer Prince
Zap Arrows Musketeer
Zap Arrows Musketeer Ice Wizard
Zap Musketeer Goblin Hut
Zap Arrows Musketeer
Zap Arrows
Prince
Arrows
Zap Barbarians Musketeer Goblin Hut Prince
Zap Arrows Musketeer Ice Wizard
Arrows
Musketeer Prince
Arrows Zap Musketeer
Zap Arrows
Musketeer Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Prince

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