My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Minions Hog Rider Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Fireball Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Minions Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Wizard The Log Electro Wizard
Minions
Knight Hog Rider P.E.K.K.A
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Minions Fireball The Log Wizard Electro Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Minions Wizard The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Fireball Hog Rider

Defense Synergies 4 12

Knight
Minions Electro Wizard Fireball Wizard The Log
Minions
Knight P.E.K.K.A The Log Electro Wizard
Fireball
The Log Knight Electro Wizard
Hog Rider
Wizard
Knight P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Minions Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Knight Minions Wizard Electro Wizard
Electro Wizard
Knight Minions Fireball Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard The Log Electro Wizard
P.E.K.K.A Knight Minions The Log Electro Wizard
P.E.K.K.A Knight Minions Electro Wizard
P.E.K.K.A Knight Minions Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Minions Electro Wizard
Minions Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Knight Electro Wizard
Minions Electro Wizard Knight Fireball Wizard The Log
Minions Fireball Wizard Electro Wizard
P.E.K.K.A Knight Minions Fireball Wizard The Log Electro Wizard
Fireball Wizard Minions P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Wizard Knight Minions Fireball P.E.K.K.A Electro Wizard
Fireball Knight Minions Wizard The Log Electro Wizard
Wizard The Log Knight Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Knight Minions Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Wizard The Log
P.E.K.K.A Knight Minions The Log Electro Wizard
P.E.K.K.A Knight Fireball The Log Electro Wizard
P.E.K.K.A Knight
Fireball Wizard Minions Electro Wizard
P.E.K.K.A Knight Minions Fireball Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Minions Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Electro Wizard Knight Minions Fireball P.E.K.K.A The Log
Minions Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Minions Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Minions Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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