My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblins Goblin Gang Musketeer Battle Ram
Zap
Goblins Goblin Gang Battle Ram
Barbarian Barrel
Goblins Goblin Gang Musketeer Battle Ram Ice Wizard
The Log
Goblins Goblin Gang Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Mini P.E.K.K.A Musketeer Battle Ram Ice Wizard
Fireball
Goblin Gang Musketeer Battle Ram Ice Wizard
Poison
Goblin Gang Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Goblin Gang Ice Wizard Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram Goblins Mini P.E.K.K.A Musketeer The Log Ice Wizard
Goblin Gang
Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Zap Goblin Gang Musketeer The Log Ice Wizard
Musketeer
Zap Mini P.E.K.K.A Battle Ram The Log
Battle Ram
Zap The Log Goblins Goblin Gang Musketeer
The Log
Battle Ram Zap Mini P.E.K.K.A Musketeer
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 4 14

Goblins
Zap Musketeer The Log Ice Wizard
Zap
Mini P.E.K.K.A Goblins Goblin Gang Musketeer The Log Ice Wizard
Goblin Gang
Musketeer Zap Mini P.E.K.K.A The Log Ice Wizard
Mini P.E.K.K.A
Zap The Log Goblin Gang Musketeer Ice Wizard
Musketeer
Goblin Gang The Log Goblins Zap Mini P.E.K.K.A
Battle Ram
The Log
Mini P.E.K.K.A Musketeer Goblins Zap Goblin Gang Ice Wizard
Ice Wizard
Goblins Zap Goblin Gang Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Mini P.E.K.K.A Goblins Zap Goblin Gang Musketeer The Log Ice Wizard
Goblin Gang Mini P.E.K.K.A Goblins Musketeer Ice Wizard
Mini P.E.K.K.A Goblins Goblin Gang Musketeer Ice Wizard
Mini P.E.K.K.A The Log
Goblin Gang The Log Goblins Zap Musketeer Ice Wizard
Musketeer Zap Goblin Gang Ice Wizard
Zap Musketeer The Log
Mini P.E.K.K.A Goblins Goblin Gang Musketeer Ice Wizard
Goblin Gang Goblins Mini P.E.K.K.A Musketeer Ice Wizard
Goblins Goblin Gang Ice Wizard Zap Musketeer The Log
Musketeer Zap Goblin Gang Ice Wizard
Mini P.E.K.K.A Zap Goblin Gang Musketeer The Log Ice Wizard
Goblins Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblins Goblin Gang Mini P.E.K.K.A Musketeer
Goblins Zap Goblin Gang Musketeer The Log Ice Wizard
Zap The Log Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer
Goblin Gang Goblins Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Zap
Zap Goblin Gang Mini P.E.K.K.A Musketeer The Log
Goblin Gang Goblins Zap Mini P.E.K.K.A Musketeer The Log
Goblin Gang Mini P.E.K.K.A Zap Musketeer The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Zap Goblin Gang Musketeer Ice Wizard
Goblin Gang Mini P.E.K.K.A Goblins Musketeer Ice Wizard
Mini P.E.K.K.A
Zap Goblins Mini P.E.K.K.A The Log
Goblin Gang Musketeer
Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Goblin Gang
Musketeer
Goblin Gang Goblins Zap Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ice Wizard
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Goblins Goblin Gang Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap
The Log
Zap Goblin Gang Musketeer
Zap Musketeer Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Goblin Gang Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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