My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince Night Witch
Giant Snowball
Fire Spirit Night Witch
Zap
Fire Spirit Royal Giant Prince Night Witch
Barbarian Barrel
Fire Spirit Knight Wizard Night Witch
The Log
Fire Spirit Royal Giant Prince
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Knight Wizard Prince Night Witch
Fireball
Wizard Night Witch
Poison
Wizard Night Witch
Lightning
Knight Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Knight Night Witch Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Knight

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight Prince
Zap
Prince Fire Spirit Knight Royal Giant The Log Night Witch
Knight
Fire Spirit Zap Wizard Prince The Log Night Witch
Royal Giant
Fire Spirit Zap Wizard The Log Night Witch
Wizard
Knight Royal Giant Prince
Prince
Zap Fire Spirit Knight Wizard The Log
The Log
Zap Knight Royal Giant Prince
Night Witch
Zap Knight Royal Giant

Defense Synergies 2 12

Fire Spirit
Knight Zap The Log
Zap
Fire Spirit Knight Prince The Log Night Witch
Knight
Fire Spirit Zap Wizard The Log Night Witch
Royal Giant
Wizard
Knight Prince The Log
Prince
The Log Zap Wizard
The Log
Prince Fire Spirit Zap Knight Wizard Night Witch
Night Witch
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Zap Knight Prince The Log Night Witch
Prince Fire Spirit Knight Night Witch
Prince Night Witch Knight
Prince The Log
The Log Fire Spirit Zap Night Witch
Fire Spirit Zap Wizard Night Witch
Zap The Log
Prince Night Witch
Knight Fire Spirit Prince Night Witch
Zap Knight Wizard The Log Night Witch
Zap Wizard Night Witch
Prince Night Witch Fire Spirit Zap Knight Wizard The Log
Fire Spirit Wizard Zap Prince The Log Night Witch
Knight Prince
Zap Prince The Log
Wizard Knight Prince Night Witch
Fire Spirit Zap Knight Wizard Prince The Log Night Witch
Zap Wizard The Log Fire Spirit Knight
Prince
Wizard Fire Spirit Knight Prince The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince
Zap Knight Wizard Prince The Log
Zap Knight Prince The Log
Prince Zap Knight The Log Night Witch
Knight Prince Night Witch
Fire Spirit Wizard Zap
Prince Knight Night Witch
Knight Prince
Zap Knight Prince The Log
Knight Prince
Zap Prince The Log
Prince Knight Wizard Night Witch
Wizard
Zap Knight Prince The Log Night Witch
Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight Prince The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Prince Night Witch
Zap Knight Wizard Prince The Log
Fire Spirit Zap Wizard
Fire Spirit Knight The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Night Witch
Fire Spirit Zap Wizard Prince The Log
Fire Spirit Zap Wizard The Log
Prince The Log Night Witch
Wizard
Prince The Log
Zap The Log
Zap The Log Fire Spirit Wizard
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Fire Spirit Zap Wizard Night Witch
Zap Wizard
Night Witch
Zap Wizard The Log Night Witch
Zap
Prince
Wizard The Log
Zap Fire Spirit Prince Night Witch
Fire Spirit Zap Wizard
The Log
Knight Wizard Prince
The Log Zap Wizard
Zap
Prince
Zap The Log
Zap
Zap Prince The Log

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