My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Tesla Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Tesla Witch Electro Wizard Inferno Dragon
Poison
Firecracker Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tesla Electro Wizard Inferno Dragon Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Firecracker Tesla Electro Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Witch
Firecracker
Zap P.E.K.K.A Inferno Dragon
Tesla
Rocket
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Firecracker Witch
Electro Wizard
Zap P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 1 13

Zap
Electro Wizard Firecracker Tesla Witch P.E.K.K.A Inferno Dragon
Firecracker
Zap Tesla P.E.K.K.A Electro Wizard
Tesla
Zap Firecracker Electro Wizard Inferno Dragon
Rocket
Witch
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Witch P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Tesla Electro Wizard
P.E.K.K.A Inferno Dragon Zap Firecracker Tesla Witch Electro Wizard
Tesla Rocket Witch P.E.K.K.A Electro Wizard Inferno Dragon
Tesla Witch P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker Rocket P.E.K.K.A
Zap Firecracker Tesla Electro Wizard
Tesla Rocket Electro Wizard Inferno Dragon Zap Firecracker Witch
Rocket Zap Tesla P.E.K.K.A Electro Wizard
Tesla Witch P.E.K.K.A Inferno Dragon
Firecracker Tesla Electro Wizard
Witch Electro Wizard Zap Firecracker Tesla
Tesla Inferno Dragon Zap Firecracker Witch Electro Wizard
Tesla P.E.K.K.A Zap Rocket Witch Electro Wizard
Rocket Zap Firecracker Tesla Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tesla Electro Wizard
Rocket Zap Tesla P.E.K.K.A Electro Wizard Inferno Dragon
Tesla Firecracker Witch P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Witch Electro Wizard
Zap Witch Firecracker Tesla Electro Wizard Inferno Dragon
P.E.K.K.A Tesla Electro Wizard Inferno Dragon
Firecracker Tesla Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla Rocket Inferno Dragon
P.E.K.K.A Zap Rocket Witch Electro Wizard
Rocket P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla Witch Inferno Dragon
Firecracker Rocket Zap Tesla Witch Electro Wizard
Rocket P.E.K.K.A Tesla Witch Electro Wizard
P.E.K.K.A Tesla Inferno Dragon
Zap Rocket P.E.K.K.A Electro Wizard Firecracker Witch Inferno Dragon
Witch P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla Witch
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Electro Wizard Zap Firecracker Rocket P.E.K.K.A Inferno Dragon
Zap Firecracker Tesla Witch P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Zap Electro Wizard
Rocket
Firecracker Rocket
Rocket Zap Firecracker
Firecracker Zap Rocket Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Rocket Electro Wizard
Firecracker Rocket Zap Electro Wizard
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker Witch
Firecracker Rocket
Rocket
Rocket
Rocket Zap Firecracker Electro Wizard
Rocket Zap Firecracker Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker Witch
Witch Inferno Dragon
Firecracker Zap Witch Electro Wizard
Zap Witch
Rocket Zap Firecracker
Zap Firecracker Witch Electro Wizard
Zap Rocket Electro Wizard Firecracker Witch
Zap Rocket
Zap Rocket Firecracker Electro Wizard
P.E.K.K.A
Rocket Firecracker
Zap Electro Wizard Rocket Witch
Rocket Zap Firecracker Witch Electro Wizard
Firecracker Rocket Electro Wizard
Zap Firecracker
Rocket Zap
Firecracker P.E.K.K.A
Zap Firecracker Rocket Witch Electro Wizard
Firecracker Zap Rocket Witch Electro Wizard
Zap Firecracker Rocket Witch Electro Wizard

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