My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Lumberjack
The Log
Goblin Gang Goblin Barrel Lumberjack
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon Lumberjack
Fireball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon Lumberjack
Poison
Goblin Gang
Lightning
Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Fireball Baby Dragon Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Baby Dragon Lumberjack Mega Knight
Goblin Gang
Goblin Barrel Baby Dragon
Fireball
Zap Baby Dragon Mega Knight
Goblin Barrel
Goblin Gang Baby Dragon Lumberjack Mega Knight
Baby Dragon
Zap Goblin Gang Fireball Goblin Barrel Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Zap Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Goblin Barrel Baby Dragon Lumberjack

Defense Synergies 2 12

Zap
Fireball Mega Knight Goblin Gang Baby Dragon Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Fireball
Zap Lumberjack Mega Knight
Goblin Barrel
Baby Dragon
Zap Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Zap Goblin Gang Baby Dragon Mega Knight
Lumberjack
Zap Goblin Gang Fireball Baby Dragon
Mega Knight
Zap Fireball Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Inferno Dragon Lumberjack Zap Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Mega Knight
Fireball Lumberjack Mega Knight
Goblin Gang Fireball Zap Baby Dragon Lumberjack Mega Knight
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Zap Fireball Baby Dragon Lumberjack Mega Knight
Inferno Dragon Zap Goblin Gang Fireball Baby Dragon
Lumberjack Mega Knight Zap Goblin Gang Fireball
Fireball Mega Knight Zap Goblin Gang Baby Dragon Lumberjack
Inferno Dragon Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Gang Fireball Lumberjack
Fireball Mega Knight Zap Goblin Gang Baby Dragon Lumberjack
Zap Baby Dragon Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Fireball
Fireball Zap Goblin Gang Baby Dragon Inferno Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap
Goblin Gang Lumberjack Mega Knight Zap Fireball
Goblin Gang Inferno Dragon Lumberjack Mega Knight
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Fireball Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Fireball Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Lumberjack
Fireball Baby Dragon Mega Knight
Goblin Gang Zap Fireball Baby Dragon Inferno Dragon Lumberjack
Mega Knight Zap Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Lumberjack
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Inferno Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Lumberjack Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Mega Knight

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