My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Ice Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Ice Wizard
Fireball
Minions Barbarians Hog Rider Inferno Tower Ice Wizard
Poison
Minions Barbarians Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Hog Rider Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Royal Giant The Log Ice Wizard
Minions
Royal Giant Hog Rider Zap
Barbarians
Hog Rider
Royal Giant
Minions Ice Wizard Zap Hog Rider The Log
Hog Rider
Zap Minions The Log Barbarians Royal Giant
Inferno Tower
The Log
Hog Rider Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 1 10

Zap
Minions Barbarians Inferno Tower The Log Ice Wizard
Minions
Zap Inferno Tower The Log Ice Wizard
Barbarians
Zap
Royal Giant
Hog Rider
Inferno Tower
The Log Zap Minions Ice Wizard
The Log
Inferno Tower Zap Minions Ice Wizard
Ice Wizard
Zap Minions Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower The Log
Barbarians Inferno Tower Zap Minions The Log Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians The Log
The Log Zap Minions Ice Wizard
Minions Inferno Tower Zap Ice Wizard
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Zap The Log
Minions Inferno Tower Zap Ice Wizard
Barbarians Inferno Tower Zap Minions The Log Ice Wizard
Zap Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Zap The Log
Barbarians Minions Inferno Tower
Zap Minions Barbarians The Log Ice Wizard
Zap The Log Minions Barbarians Ice Wizard
Barbarians Inferno Tower
Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap The Log
Barbarians Zap Minions Inferno Tower The Log
Zap Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Zap Minions Ice Wizard
Minions Barbarians Inferno Tower Ice Wizard
Inferno Tower Barbarians
Zap Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Zap Barbarians The Log
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Zap Minions The Log
Minions Zap Barbarians Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Zap The Log
Zap Minions Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Minions
Zap The Log
Zap
The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap Minions
Zap The Log
Zap
The Log
Zap Minions Barbarians
Zap Ice Wizard
The Log
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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