My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Royal Giant Dark Prince Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Musketeer Dark Prince
The Log
Royal Giant Elite Barbarians Musketeer Dark Prince
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Musketeer Dark Prince Inferno Dragon
Fireball
Elite Barbarians Musketeer Inferno Dragon
Poison
Musketeer
Lightning
Knight Elite Barbarians Musketeer Dark Prince Inferno Dragon
Rocket
Elite Barbarians Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Musketeer Dark Prince Inferno Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Knight Royal Giant Musketeer Dark Prince
Knight
Musketeer Zap Elite Barbarians Fireball
Royal Giant
Fireball Zap Elite Barbarians Musketeer Dark Prince
Elite Barbarians
Zap Knight Royal Giant Fireball
Fireball
Zap Royal Giant Knight Elite Barbarians Dark Prince
Musketeer
Knight Zap Royal Giant Dark Prince
Dark Prince
Zap Royal Giant Fireball Musketeer
Inferno Dragon

Defense Synergies 3 9

Zap
Fireball Knight Elite Barbarians Musketeer Dark Prince Inferno Dragon
Knight
Musketeer Zap Fireball
Royal Giant
Elite Barbarians
Dark Prince Zap
Fireball
Zap Knight Musketeer Dark Prince
Musketeer
Knight Zap Fireball Dark Prince
Dark Prince
Elite Barbarians Zap Fireball Musketeer
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Elite Barbarians Inferno Dragon Zap Knight Musketeer Dark Prince
Knight Elite Barbarians Musketeer Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon Knight Musketeer Dark Prince
Elite Barbarians Fireball Dark Prince
Fireball Zap Musketeer Dark Prince
Musketeer Inferno Dragon Zap Fireball
Zap Fireball Musketeer
Inferno Dragon Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Dark Prince
Zap Knight Fireball Musketeer Dark Prince
Musketeer Inferno Dragon Zap Fireball
Zap Knight Elite Barbarians Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Elite Barbarians Inferno Dragon Knight
Zap Elite Barbarians Fireball Inferno Dragon
Knight Elite Barbarians Fireball Musketeer Dark Prince
Fireball Zap Knight Elite Barbarians Musketeer Dark Prince
Zap Knight Fireball Musketeer Dark Prince Inferno Dragon
Elite Barbarians Musketeer Inferno Dragon
Dark Prince Knight Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Dark Prince
Fireball Zap Knight Elite Barbarians Musketeer Inferno Dragon
Zap Knight Elite Barbarians Musketeer Dark Prince
Dark Prince Zap Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians Musketeer Dark Prince Inferno Dragon
Fireball Zap Musketeer
Dark Prince Knight Elite Barbarians Fireball Musketeer
Knight Elite Barbarians Dark Prince Inferno Dragon
Zap Knight Elite Barbarians Fireball Dark Prince Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Elite Barbarians Musketeer Dark Prince
Zap Elite Barbarians Fireball Dark Prince
Elite Barbarians Dark Prince Knight Fireball
Fireball Musketeer
Elite Barbarians Zap Knight Fireball Musketeer Dark Prince Inferno Dragon
Zap Elite Barbarians Fireball Musketeer Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Elite Barbarians Fireball Musketeer
Zap Knight Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Knight Elite Barbarians Fireball Musketeer
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Dark Prince
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Dark Prince
Inferno Dragon
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Fireball
Fireball Knight Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Elite Barbarians Musketeer Dark Prince
Zap Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince

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