My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Sparky
Giant Snowball
Goblins Barbarians Minion Horde Hog Rider
Zap
Goblins Minion Horde Sparky
Barbarian Barrel
Goblins Barbarians Wizard Sparky
The Log
Goblins Barbarians Hog Rider Sparky
Earthquake
Barbarians Hog Rider
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Barbarians Minion Horde Hog Rider Wizard Sparky
Fireball
Barbarians Minion Horde Hog Rider Wizard Sparky
Poison
Barbarians Minion Horde Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Minion Horde Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Hog Rider Freeze Barbarians Minion Horde Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Hog Rider Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Sparky Goblins Minion Horde Freeze
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Freeze Sparky
Hog Rider
Goblins Zap Freeze Barbarians Minion Horde Wizard
Wizard
Hog Rider Sparky
Freeze
Hog Rider Zap Minion Horde
Sparky
Zap Minion Horde Wizard

Defense Synergies 0 12

Goblins
Zap Minion Horde Wizard Freeze
Zap
Goblins Barbarians Minion Horde Sparky
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Barbarians Freeze Sparky
Hog Rider
Wizard
Goblins Freeze
Freeze
Goblins Minion Horde Wizard Sparky
Sparky
Zap Minion Horde Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky Goblins Zap
Barbarians Minion Horde Sparky Goblins Freeze
Barbarians Minion Horde Sparky Goblins
Barbarians Sparky
Freeze Goblins Zap
Minion Horde Zap Wizard Freeze
Zap Barbarians Sparky
Barbarians Minion Horde Sparky Goblins
Goblins Barbarians Minion Horde Sparky
Goblins Barbarians Minion Horde Zap Wizard Freeze
Minion Horde Zap Wizard
Barbarians Minion Horde Sparky Zap Wizard Freeze
Wizard Sparky Goblins Zap Barbarians Minion Horde Freeze
Barbarians Sparky Minion Horde
Barbarians Minion Horde Zap Freeze Sparky
Barbarians Minion Horde Wizard Sparky Goblins
Goblins Zap Barbarians Minion Horde Wizard
Zap Wizard Freeze Barbarians
Barbarians Sparky
Wizard Goblins Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Sparky
Zap Wizard
Barbarians Goblins Zap Minion Horde Sparky
Zap Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Wizard Zap Minion Horde Freeze
Sparky Goblins Barbarians Minion Horde
Barbarians Minion Horde Sparky
Zap Minion Horde Freeze Goblins Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Zap Barbarians
Barbarians Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Goblins Zap Minion Horde Freeze
Zap Barbarians Minion Horde Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Sparky
Zap
Minion Horde Sparky
Barbarians Freeze Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Freeze
Minion Horde Wizard Sparky
Zap Wizard Freeze
Zap Wizard
Goblins Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde Freeze
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Barbarians Minion Horde
Zap Freeze Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard Freeze
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Freeze Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Barbarians Freeze
Zap Wizard
Freeze
Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Freeze Sparky
Zap
Zap Freeze Sparky

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