My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Tesla Musketeer Wizard Dark Prince
The Log
Fire Spirit Musketeer Dark Prince
Earthquake
Tesla
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Wizard Dark Prince P.E.K.K.A
Fireball
Tesla Musketeer Wizard
Poison
Musketeer Wizard
Lightning
Tesla Musketeer Wizard Dark Prince
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tesla Musketeer Dark Prince Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Tesla Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Dark Prince
Zap
P.E.K.K.A Fire Spirit Musketeer Dark Prince Poison
Tesla
Musketeer
Zap Dark Prince P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Fire Spirit Zap Musketeer Wizard Poison
Poison
P.E.K.K.A Zap Dark Prince
P.E.K.K.A
Fire Spirit Zap Poison Musketeer Wizard

Defense Synergies 1 15

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Tesla Musketeer Dark Prince Poison P.E.K.K.A
Tesla
Musketeer Zap Wizard Dark Prince Poison
Musketeer
Tesla Zap Dark Prince P.E.K.K.A
Wizard
Tesla Dark Prince P.E.K.K.A
Dark Prince
Zap Tesla Musketeer Wizard Poison
Poison
Zap Tesla Dark Prince
P.E.K.K.A
Fire Spirit Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Wizard
P.E.K.K.A Zap Tesla Musketeer Dark Prince
Tesla P.E.K.K.A Fire Spirit Musketeer Dark Prince
Tesla P.E.K.K.A Musketeer Dark Prince
Dark Prince Poison P.E.K.K.A
Fire Spirit Zap Tesla Musketeer Dark Prince
Tesla Musketeer Fire Spirit Zap Wizard Poison
Zap Tesla Musketeer Poison P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Fire Spirit Tesla Musketeer Dark Prince
Poison Zap Tesla Musketeer Wizard Dark Prince
Tesla Musketeer Zap Wizard Poison
Tesla P.E.K.K.A Fire Spirit Zap Musketeer Wizard Dark Prince
Fire Spirit Wizard Zap Tesla Dark Prince Poison P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Wizard Musketeer Dark Prince Poison P.E.K.K.A
Fire Spirit Tesla Zap Musketeer Wizard Dark Prince
Zap Wizard Poison Fire Spirit Tesla Musketeer Dark Prince
P.E.K.K.A Tesla Musketeer
Wizard Dark Prince Fire Spirit Tesla Musketeer Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince P.E.K.K.A
Poison Zap Tesla Musketeer Wizard
P.E.K.K.A Zap Musketeer Dark Prince
Dark Prince P.E.K.K.A Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince
Fire Spirit Wizard Poison Zap Tesla Musketeer
Dark Prince P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Dark Prince Poison
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Dark Prince
P.E.K.K.A Zap Dark Prince Poison
Dark Prince P.E.K.K.A Tesla Wizard
Wizard Tesla Musketeer
Tesla Zap Musketeer Dark Prince Poison P.E.K.K.A
Poison Zap Tesla Musketeer Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Zap Musketeer
Poison
Musketeer Dark Prince Poison
Wizard Poison Fire Spirit Zap Dark Prince
Wizard Poison Fire Spirit Zap Musketeer
Fire Spirit Musketeer Wizard Poison
Poison Fire Spirit Zap Wizard
Poison Zap Wizard
Fire Spirit Musketeer Poison
Poison Zap Musketeer Wizard Dark Prince
Poison Fire Spirit Zap Musketeer Wizard
Poison Fire Spirit Musketeer
Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Wizard Poison
Musketeer Wizard Poison
Poison
Fire Spirit Zap Musketeer Wizard Dark Prince Poison
Fire Spirit Zap Wizard Poison
Musketeer Poison
Wizard Poison
Musketeer
Zap Musketeer Poison
Zap Poison Fire Spirit Wizard Dark Prince
Poison Zap Musketeer Wizard
Zap Musketeer Wizard Poison
Poison Zap Musketeer
Poison Fire Spirit Zap Musketeer Wizard
Zap Musketeer Wizard Poison
Poison Zap Musketeer Wizard
Zap Poison
P.E.K.K.A
Wizard Poison
Zap Fire Spirit Musketeer Dark Prince
Poison Fire Spirit Zap Musketeer Wizard
Poison Musketeer Wizard Dark Prince
Zap Musketeer Wizard Poison
Zap Poison
Musketeer Dark Prince P.E.K.K.A
Zap Musketeer Poison
Zap Musketeer Poison
Poison Zap Musketeer Dark Prince

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