My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Prince Miner
Giant Snowball
Three Musketeers Baby Dragon Miner
Zap
Three Musketeers Dark Prince Prince
Barbarian Barrel
Three Musketeers Dark Prince
The Log
Three Musketeers Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Three Musketeers Baby Dragon Dark Prince Prince P.E.K.K.A Miner
Fireball
Three Musketeers Baby Dragon
Poison
Three Musketeers
Lightning
Three Musketeers Baby Dragon Dark Prince Prince
Rocket
Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Baby Dragon Dark Prince Prince P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Baby Dragon

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Miner Three Musketeers Baby Dragon Dark Prince
Three Musketeers
Zap Tornado Dark Prince Miner
Tornado
Zap Baby Dragon P.E.K.K.A Three Musketeers Dark Prince
Baby Dragon
Tornado Zap Dark Prince Prince P.E.K.K.A Miner
Dark Prince
Prince Zap Three Musketeers Tornado Baby Dragon Miner
Prince
Zap Dark Prince Baby Dragon Miner
P.E.K.K.A
Zap Tornado Baby Dragon
Miner
Zap Three Musketeers Baby Dragon Dark Prince Prince

Defense Synergies 1 15

Zap
Three Musketeers Tornado Baby Dragon Dark Prince Prince P.E.K.K.A Miner
Three Musketeers
Zap Tornado
Tornado
P.E.K.K.A Zap Three Musketeers Baby Dragon Dark Prince Prince
Baby Dragon
Zap Tornado Dark Prince Prince P.E.K.K.A
Dark Prince
Zap Tornado Baby Dragon Prince
Prince
Zap Tornado Baby Dragon Dark Prince
P.E.K.K.A
Tornado Zap Baby Dragon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Three Musketeers Dark Prince Prince
Three Musketeers Tornado Prince P.E.K.K.A Dark Prince
Three Musketeers Prince P.E.K.K.A Dark Prince
Tornado Dark Prince Prince P.E.K.K.A
Tornado Zap Baby Dragon Dark Prince
Three Musketeers Tornado Zap Baby Dragon
Zap Baby Dragon P.E.K.K.A
Three Musketeers P.E.K.K.A Tornado Prince
Tornado Dark Prince Prince Miner
Zap Tornado Baby Dragon Dark Prince
Three Musketeers Zap Tornado Baby Dragon
Prince P.E.K.K.A Zap Three Musketeers Dark Prince
Three Musketeers Zap Tornado Baby Dragon Dark Prince Prince P.E.K.K.A
P.E.K.K.A Three Musketeers Prince
Tornado Zap Three Musketeers Prince P.E.K.K.A
Three Musketeers Tornado Dark Prince Prince P.E.K.K.A
Zap Three Musketeers Tornado Baby Dragon Dark Prince Prince
Zap Tornado Baby Dragon Dark Prince
P.E.K.K.A Three Musketeers Tornado Prince
Dark Prince Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince P.E.K.K.A
Zap Baby Dragon Prince Miner
P.E.K.K.A Zap Dark Prince Prince
Dark Prince Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Three Musketeers Dark Prince Prince
Zap Three Musketeers Tornado Baby Dragon
Dark Prince Prince P.E.K.K.A
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Tornado Baby Dragon Dark Prince Prince
P.E.K.K.A Three Musketeers
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Prince
Dark Prince Prince P.E.K.K.A Three Musketeers
Three Musketeers Baby Dragon
Zap Three Musketeers Tornado Baby Dragon Dark Prince Prince P.E.K.K.A
Zap Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Miner
Baby Dragon Miner
Dark Prince Prince
Zap Baby Dragon Dark Prince
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Miner Zap Tornado
Three Musketeers Tornado Prince
Miner Zap Tornado Dark Prince Prince
Zap Tornado Baby Dragon
Three Musketeers Baby Dragon Miner
Baby Dragon
Zap Baby Dragon Prince
Zap Three Musketeers Baby Dragon
Three Musketeers Baby Dragon
Three Musketeers Tornado
Zap Three Musketeers Baby Dragon Dark Prince Prince
Zap Tornado Baby Dragon Miner
Baby Dragon Prince
Tornado
Tornado Prince
Zap Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Prince Miner
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap
Zap Miner
Zap
P.E.K.K.A Prince
Zap Dark Prince Prince
Zap Three Musketeers Tornado Baby Dragon
Miner Three Musketeers Baby Dragon Dark Prince Prince
Zap Baby Dragon
Zap Tornado
Three Musketeers Dark Prince Prince P.E.K.K.A
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Dark Prince Prince Miner

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