My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Wizard Executioner
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Hog Rider Wizard Executioner
Poison
Wizard Executioner
Lightning
Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Fireball Hog Rider Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Fireball

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Zap
Fireball Hog Rider Tornado P.E.K.K.A Fire Spirit Executioner
Fireball
Zap Hog Rider Tornado
Hog Rider
Fire Spirit Zap Fireball Wizard Tornado Executioner
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Fireball Wizard Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Wizard Executioner

Defense Synergies 5 7

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fireball Fire Spirit Tornado Executioner P.E.K.K.A
Fireball
Zap Tornado
Hog Rider
Wizard
Tornado P.E.K.K.A
Tornado
Fireball Wizard Executioner P.E.K.K.A Fire Spirit Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Executioner
P.E.K.K.A Zap Executioner
Tornado P.E.K.K.A Fire Spirit Executioner
P.E.K.K.A
Fireball Tornado P.E.K.K.A
Fireball Tornado Fire Spirit Zap Executioner
Tornado Fire Spirit Zap Fireball Wizard Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado
Tornado Fire Spirit
Executioner Zap Fireball Wizard Tornado
Executioner Zap Fireball Wizard Tornado
P.E.K.K.A Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Executioner Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Wizard Fireball Tornado Executioner P.E.K.K.A
Fire Spirit Fireball Zap Wizard Tornado Executioner
Zap Wizard Tornado Executioner Fire Spirit Fireball
P.E.K.K.A Tornado
Wizard Fire Spirit Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Wizard Executioner
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Executioner
Fire Spirit Fireball Wizard Executioner Zap Tornado
P.E.K.K.A Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard Executioner
Wizard Fireball Executioner
Zap Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball
Fireball Wizard Executioner Fire Spirit Zap
Fireball Wizard Executioner Fire Spirit Zap Tornado
Fire Spirit Wizard Tornado Executioner
Fireball Fire Spirit Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Fire Spirit Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Fire Spirit Zap Wizard Tornado Executioner
Fire Spirit Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Tornado
Fire Spirit Zap Fireball Wizard Executioner
Fire Spirit Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fire Spirit Fireball Wizard Executioner
Fireball Zap Wizard Tornado Executioner
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Fire Spirit Zap Fireball Wizard Tornado Executioner
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Tornado Executioner
Fireball
Fireball Wizard Executioner
Zap Fireball Wizard Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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