My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Musketeer Hog Rider
Zap
Minions
Barbarian Barrel
Knight Elite Barbarians Musketeer Executioner
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Musketeer Hog Rider Executioner
Fireball
Minions Elite Barbarians Musketeer Hog Rider Executioner
Poison
Minions Musketeer Executioner
Lightning
Knight Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Musketeer Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Minions Musketeer Executioner The Log
Knight
Minions Musketeer Hog Rider Executioner Zap Elite Barbarians The Log
Minions
Knight Hog Rider Zap Elite Barbarians
Elite Barbarians
Zap Knight Minions Hog Rider The Log
Musketeer
Knight Hog Rider Zap The Log
Hog Rider
Zap Knight Minions Musketeer The Log Elite Barbarians Executioner
Executioner
Knight Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Elite Barbarians Musketeer Executioner

Defense Synergies 4 11

Zap
Knight Minions Elite Barbarians Musketeer Executioner The Log
Knight
Minions Musketeer Executioner Zap The Log
Minions
Knight Zap Musketeer The Log
Elite Barbarians
Zap The Log
Musketeer
Knight The Log Zap Minions
Hog Rider
Executioner
Knight Zap The Log
The Log
Musketeer Zap Knight Minions Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Executioner The Log
Elite Barbarians Zap Knight Minions Musketeer Executioner The Log
Knight Minions Elite Barbarians Musketeer Executioner
Elite Barbarians Knight Minions Musketeer
Elite Barbarians The Log
The Log Zap Minions Musketeer Executioner
Minions Musketeer Zap Executioner
Zap Musketeer The Log
Minions Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Minions Executioner Zap Knight Musketeer The Log
Minions Musketeer Executioner Zap
Zap Knight Minions Elite Barbarians Musketeer The Log
Executioner Zap Minions The Log
Elite Barbarians Knight
Zap Elite Barbarians The Log
Knight Minions Elite Barbarians Musketeer Executioner
Zap Knight Minions Elite Barbarians Musketeer Executioner The Log
Zap Executioner The Log Knight Minions Musketeer
Elite Barbarians Musketeer
Knight Minions Elite Barbarians Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Musketeer Executioner The Log
Zap Knight Minions Elite Barbarians Musketeer The Log
Zap Knight Elite Barbarians Musketeer The Log
Knight Elite Barbarians Musketeer Executioner
Executioner Zap Minions Musketeer
Knight Minions Elite Barbarians Musketeer
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians The Log
Musketeer
Knight Minions Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians Knight Executioner
Musketeer Executioner
Elite Barbarians Zap Knight Minions Musketeer Executioner The Log
Minions Executioner Zap Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer Executioner The Log
The Log
Knight Musketeer The Log
Executioner Zap The Log
Executioner Zap Minions Musketeer
Musketeer Executioner The Log
The Log Zap Executioner
The Log Zap
Minions Elite Barbarians Musketeer
Zap Knight Musketeer The Log
Zap Musketeer Executioner
Knight Elite Barbarians Musketeer Executioner The Log
Minions Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Executioner The Log
Musketeer Executioner The Log
Minions
Zap Musketeer Executioner The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Executioner
The Log Zap Musketeer Executioner
Zap Musketeer The Log
Zap Musketeer The Log
Elite Barbarians Zap Musketeer Executioner
Zap Minions Musketeer
Elite Barbarians
Zap Musketeer The Log
Zap
The Log
Zap Minions Musketeer
Zap Musketeer Executioner
The Log
Knight Musketeer Executioner
The Log Zap Musketeer Executioner
Zap
Elite Barbarians Musketeer Executioner
Zap Minions Elite Barbarians Musketeer The Log
Zap Musketeer Executioner
Zap Musketeer Executioner The Log

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