My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Goblin Hut Miner
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard
The Log
Goblin Gang Elite Barbarians Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard Miner
Fireball
Goblin Gang Elite Barbarians Goblin Hut Wizard
Poison
Goblin Gang Goblin Hut Wizard
Lightning
Elite Barbarians Valkyrie Goblin Hut Wizard
Rocket
Elite Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Valkyrie Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Miner Valkyrie Goblin Hut
Goblin Gang
Miner Valkyrie Goblin Hut
Elite Barbarians
Zap Valkyrie Fireball Wizard
Fireball
Zap Elite Barbarians Miner
Valkyrie
Elite Barbarians Zap Goblin Gang Goblin Hut Wizard
Goblin Hut
Zap Goblin Gang Valkyrie Miner
Wizard
Elite Barbarians Valkyrie Miner
Miner
Zap Goblin Gang Fireball Goblin Hut Wizard

Defense Synergies 2 15

Zap
Fireball Goblin Gang Elite Barbarians Valkyrie Goblin Hut Miner
Goblin Gang
Zap Valkyrie Goblin Hut Miner
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Valkyrie Goblin Hut Miner
Valkyrie
Elite Barbarians Zap Goblin Gang Fireball Goblin Hut Wizard
Goblin Hut
Zap Goblin Gang Fireball Valkyrie Wizard
Wizard
Elite Barbarians Valkyrie Goblin Hut
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Goblin Hut Wizard
Elite Barbarians Zap Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Zap Valkyrie
Zap Goblin Gang Fireball Goblin Hut Wizard
Zap Fireball Valkyrie
Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Valkyrie Miner
Goblin Gang Valkyrie Zap Fireball Goblin Hut Wizard
Zap Goblin Gang Fireball Goblin Hut Wizard
Goblin Hut Zap Goblin Gang Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Goblin Gang Goblin Hut
Elite Barbarians Goblin Gang Goblin Hut
Zap Goblin Gang Elite Barbarians Fireball Goblin Hut
Wizard Goblin Gang Elite Barbarians Fireball Valkyrie Goblin Hut
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Goblin Hut Wizard
Zap Valkyrie Wizard Fireball Goblin Hut
Elite Barbarians Goblin Hut
Goblin Gang Valkyrie Wizard Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Goblin Gang Elite Barbarians Valkyrie Wizard Miner
Goblin Gang Zap Elite Barbarians Valkyrie Goblin Hut
Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Goblin Hut
Fireball Wizard Zap Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Fireball Valkyrie Goblin Hut
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Goblin Hut
Goblin Gang Goblin Hut
Elite Barbarians Valkyrie Goblin Hut
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Elite Barbarians Goblin Hut Zap Fireball Valkyrie
Valkyrie Zap Elite Barbarians Fireball Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner
Fireball Goblin Hut Miner
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Goblin Gang Elite Barbarians Fireball
Miner Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Elite Barbarians Fireball Goblin Hut Miner
Fireball
Zap Elite Barbarians Fireball Goblin Hut
Zap Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Elite Barbarians Zap Fireball Wizard
Zap Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball Goblin Hut
Fireball Zap Wizard
Fireball
Fireball Miner Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball Miner

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