My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner
Giant Snowball
Fire Spirit Minions Barbarians Miner
Zap
Fire Spirit Minions Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Knight Barbarians Inferno Tower Dark Prince
The Log
Fire Spirit Barbarians Dark Prince
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Barbarians Dark Prince Miner
Fireball
Minions Barbarians Inferno Tower
Poison
Minions Barbarians Inferno Tower
Lightning
Knight Inferno Tower Dark Prince
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Knight Minions Miner Dark Prince Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Knight Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Dark Prince
Zap
Miner Fire Spirit Knight Minions Dark Prince
Knight
Minions Fire Spirit Zap Miner
Minions
Knight Miner Zap Dark Prince
Barbarians
Inferno Tower
Dark Prince
Fire Spirit Zap Minions Miner
Miner
Fire Spirit Zap Minions Knight Dark Prince

Defense Synergies 3 11

Fire Spirit
Knight Zap Inferno Tower
Zap
Fire Spirit Knight Minions Barbarians Inferno Tower Dark Prince Miner
Knight
Fire Spirit Minions Inferno Tower Zap
Minions
Knight Zap Inferno Tower Dark Prince
Barbarians
Zap
Inferno Tower
Knight Fire Spirit Zap Minions Dark Prince
Dark Prince
Zap Minions Inferno Tower
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower
Barbarians Inferno Tower Zap Knight Minions Dark Prince
Barbarians Inferno Tower Fire Spirit Knight Minions Dark Prince
Barbarians Inferno Tower Knight Minions Dark Prince
Barbarians Dark Prince
Fire Spirit Zap Minions Dark Prince
Minions Inferno Tower Fire Spirit Zap
Zap Barbarians Inferno Tower
Barbarians Inferno Tower Minions
Knight Fire Spirit Barbarians Inferno Tower Dark Prince Miner
Minions Barbarians Zap Knight Dark Prince
Minions Inferno Tower Zap
Barbarians Inferno Tower Fire Spirit Zap Knight Minions Dark Prince
Fire Spirit Zap Minions Barbarians Dark Prince
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Zap
Barbarians Knight Minions Inferno Tower Dark Prince
Fire Spirit Zap Knight Minions Barbarians Dark Prince
Zap Fire Spirit Knight Minions Barbarians Dark Prince
Barbarians Inferno Tower
Dark Prince Fire Spirit Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Inferno Tower Dark Prince
Zap Knight Miner
Barbarians Zap Knight Minions Inferno Tower Dark Prince
Dark Prince Zap Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Dark Prince
Fire Spirit Zap Minions
Dark Prince Knight Minions Barbarians Inferno Tower
Inferno Tower Knight Barbarians Dark Prince
Zap Knight Minions Barbarians Inferno Tower Dark Prince
Inferno Tower Barbarians
Knight Minions Barbarians Inferno Tower Dark Prince
Zap Barbarians Dark Prince
Barbarians Dark Prince Knight Inferno Tower
Barbarians
Barbarians Inferno Tower Zap Knight Minions Dark Prince
Minions Zap Barbarians Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight Barbarians Dark Prince
Fire Spirit Zap Dark Prince
Fire Spirit Zap Minions
Fire Spirit
Fire Spirit Zap
Miner Zap
Fire Spirit Minions
Miner Zap Knight Dark Prince
Fire Spirit Zap
Fire Spirit Knight Miner
Minions
Zap
Zap
Minions
Fire Spirit Zap Dark Prince
Fire Spirit Zap Miner
Minions
Zap Barbarians
Zap Fire Spirit Dark Prince
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap
Zap Minions
Zap Miner
Zap
Zap Fire Spirit Minions Barbarians Dark Prince
Fire Spirit Zap
Miner Knight Dark Prince
Zap
Zap
Dark Prince
Zap Minions
Zap
Zap Dark Prince Miner

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