My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Barbarians Witch Ice Wizard
The Log
Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Hog Rider Witch Ice Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Witch Ice Wizard Inferno Dragon
Poison
Barbarians Witch Ice Wizard
Lightning
Knight Witch Ice Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Ice Wizard Fireball Hog Rider Inferno Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Ice Wizard Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Witch Ice Wizard
Knight
Hog Rider Zap Fireball Witch Ice Wizard
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Fireball Barbarians Witch
Witch
Zap Knight Hog Rider
Ice Wizard
Zap Knight
Inferno Dragon

Defense Synergies 2 10

Zap
Fireball Knight Barbarians Witch Ice Wizard Inferno Dragon
Knight
Ice Wizard Zap Fireball Witch
Barbarians
Zap
Fireball
Zap Knight Ice Wizard
Hog Rider
Witch
Zap Knight Ice Wizard
Ice Wizard
Knight Zap Fireball Witch Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Barbarians Inferno Dragon Zap Knight Witch Ice Wizard
Barbarians Witch Knight Ice Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Knight Ice Wizard
Barbarians Fireball
Fireball Zap Ice Wizard
Inferno Dragon Zap Fireball Witch Ice Wizard
Zap Barbarians Fireball
Barbarians Witch Inferno Dragon Ice Wizard
Knight Barbarians Ice Wizard
Barbarians Witch Ice Wizard Zap Knight Fireball
Inferno Dragon Zap Fireball Witch Ice Wizard
Barbarians Zap Knight Fireball Witch Ice Wizard
Fireball Zap Barbarians Witch
Barbarians Inferno Dragon Knight
Barbarians Zap Fireball Inferno Dragon
Barbarians Knight Fireball Witch
Fireball Zap Knight Barbarians Witch Ice Wizard
Zap Witch Knight Barbarians Fireball Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Knight Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Witch
Fireball Zap Knight Inferno Dragon
Barbarians Zap Knight Witch
Zap Knight Barbarians Fireball
Barbarians Knight Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Knight Barbarians Fireball Witch Ice Wizard
Knight Barbarians Inferno Dragon
Zap Knight Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians Witch
Zap Barbarians Fireball
Barbarians Knight Fireball Witch
Barbarians Fireball Witch
Barbarians Witch Zap Knight Fireball Inferno Dragon
Zap Barbarians Fireball Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Barbarians Fireball
Fireball Zap
Fireball Zap Witch Ice Wizard
Witch
Fireball Zap Ice Wizard
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Witch Ice Wizard
Witch Inferno Dragon
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball Witch
Fireball Zap Witch Ice Wizard
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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