My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Three Musketeers Miner
Giant Snowball
Barbarians Hog Rider Three Musketeers Miner
Zap
Royal Giant Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Royal Giant Hog Rider Three Musketeers
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Three Musketeers Miner
Fireball
Barbarians Hog Rider Wizard Three Musketeers
Poison
Barbarians Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Barbarians Hog Rider Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Fireball Hog Rider Barbarians Wizard Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Fireball Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Royal Giant Three Musketeers
Barbarians
Hog Rider
Royal Giant
Fireball Miner Zap Hog Rider Wizard
Fireball
Zap Royal Giant Hog Rider Miner
Hog Rider
Zap Fireball Barbarians Royal Giant Wizard Three Musketeers
Wizard
Royal Giant Hog Rider Miner
Three Musketeers
Zap Hog Rider Miner
Miner
Zap Royal Giant Fireball Wizard Three Musketeers

Defense Synergies 1 4

Zap
Fireball Barbarians Three Musketeers Miner
Barbarians
Zap
Royal Giant
Fireball
Zap Miner
Hog Rider
Wizard
Three Musketeers
Zap
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Zap Three Musketeers
Barbarians Three Musketeers
Barbarians Three Musketeers
Barbarians Fireball
Fireball Zap
Three Musketeers Zap Fireball Wizard
Zap Barbarians Fireball
Barbarians Three Musketeers
Barbarians Miner
Barbarians Zap Fireball Wizard
Three Musketeers Zap Fireball Wizard
Barbarians Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers Zap Barbarians
Barbarians Three Musketeers
Barbarians Zap Fireball Three Musketeers
Barbarians Wizard Three Musketeers Fireball
Fireball Zap Barbarians Wizard Three Musketeers
Zap Wizard Barbarians Fireball
Barbarians Three Musketeers
Wizard Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Wizard Miner
Barbarians Zap
Zap Barbarians Fireball
Barbarians Three Musketeers
Fireball Wizard Zap Three Musketeers
Barbarians Fireball
Barbarians
Zap Barbarians Fireball
Barbarians Three Musketeers
Barbarians
Zap Barbarians Fireball
Barbarians Fireball Wizard Three Musketeers
Wizard Barbarians Fireball Three Musketeers
Barbarians Zap Fireball Three Musketeers
Zap Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Fireball Three Musketeers
Miner Zap Fireball Wizard
Fireball Zap Wizard
Fireball Three Musketeers Miner
Fireball
Zap Fireball
Zap Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers
Zap Fireball Wizard Three Musketeers
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Barbarians Fireball
Fireball Zap Wizard Three Musketeers
Fireball
Fireball Miner Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Three Musketeers
Zap Fireball
Zap Fireball
Zap Fireball Miner

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