My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Goblins Musketeer Hog Rider Skeleton Army
Zap
Goblins Mortar Skeleton Army
Barbarian Barrel
Goblins Mortar Musketeer Skeleton Army Electro Wizard
The Log
Goblins Musketeer Hog Rider Skeleton Army
Earthquake
Mortar Hog Rider Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Musketeer Hog Rider Skeleton Army Bowler Electro Wizard
Fireball
Mortar Musketeer Hog Rider Skeleton Army Bowler Electro Wizard
Poison
Mortar Musketeer Skeleton Army Electro Wizard
Lightning
Mortar Musketeer Bowler Electro Wizard
Rocket
Mortar Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Skeleton Army Mortar Musketeer Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Skeleton Army Mortar

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Hog Rider Electro Wizard Goblins Mortar Musketeer Bowler
Mortar
Zap Musketeer Hog Rider
Musketeer
Hog Rider Zap Mortar Bowler
Hog Rider
Goblins Zap Musketeer Mortar Bowler Electro Wizard
Skeleton Army
Bowler
Zap Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 1 16

Goblins
Zap Mortar Musketeer Electro Wizard
Zap
Electro Wizard Goblins Mortar Musketeer Skeleton Army Bowler
Mortar
Goblins Zap Musketeer Skeleton Army Electro Wizard
Musketeer
Goblins Zap Mortar Skeleton Army Bowler Electro Wizard
Hog Rider
Skeleton Army
Zap Mortar Musketeer Electro Wizard
Bowler
Zap Musketeer Electro Wizard
Electro Wizard
Zap Goblins Mortar Musketeer Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mortar Musketeer Electro Wizard
Skeleton Army Goblins Zap Mortar Musketeer Electro Wizard
Mortar Skeleton Army Bowler Goblins Musketeer Electro Wizard
Skeleton Army Goblins Mortar Musketeer Bowler Electro Wizard
Skeleton Army Bowler
Skeleton Army Bowler Goblins Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Mortar
Bowler Zap Musketeer Electro Wizard
Goblins Mortar Musketeer Skeleton Army
Skeleton Army Goblins Musketeer Bowler Electro Wizard
Goblins Skeleton Army Electro Wizard Zap Musketeer Bowler
Musketeer Zap Electro Wizard
Mortar Skeleton Army Bowler Zap Musketeer Electro Wizard
Skeleton Army Bowler Goblins Zap Mortar Electro Wizard
Skeleton Army Mortar Electro Wizard
Skeleton Army Zap Mortar Bowler Electro Wizard
Goblins Mortar Musketeer Skeleton Army Bowler Electro Wizard
Mortar Goblins Zap Musketeer Skeleton Army Bowler Electro Wizard
Zap Mortar Musketeer Bowler Electro Wizard
Mortar Musketeer Electro Wizard
Skeleton Army Bowler Goblins Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Bowler Electro Wizard
Electro Wizard Zap Mortar Musketeer Bowler
Skeleton Army Goblins Zap Musketeer Bowler Electro Wizard
Skeleton Army Bowler Zap Musketeer Electro Wizard
Musketeer Skeleton Army Bowler
Zap Musketeer Electro Wizard
Skeleton Army Goblins Musketeer Bowler Electro Wizard
Skeleton Army
Zap Electro Wizard Goblins Mortar Skeleton Army
Musketeer Skeleton Army
Musketeer Bowler
Skeleton Army Zap Bowler Electro Wizard
Skeleton Army Bowler
Musketeer Skeleton Army Bowler
Skeleton Army Electro Wizard Goblins Zap Mortar Musketeer Bowler
Bowler Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer
Mortar Zap Musketeer Bowler Electro Wizard
Musketeer
Zap Mortar Bowler
Zap Musketeer
Mortar Musketeer Bowler
Zap Bowler
Zap Mortar
Goblins Musketeer Bowler Electro Wizard
Zap Mortar Musketeer Bowler Electro Wizard
Zap Musketeer
Mortar Musketeer Bowler
Mortar Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer Bowler
Mortar Musketeer Bowler
Mortar
Zap Mortar Musketeer Bowler Electro Wizard
Zap Mortar Bowler
Musketeer Bowler
Musketeer Bowler
Zap Mortar Musketeer
Zap Mortar Bowler
Mortar Zap Musketeer Bowler Electro Wizard
Zap Mortar Musketeer Bowler
Zap Mortar Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Bowler
Zap Mortar Musketeer
Zap Electro Wizard
Bowler
Zap Electro Wizard Musketeer Skeleton Army
Zap Musketeer Electro Wizard
Musketeer Bowler Electro Wizard
Zap Mortar Musketeer Bowler
Zap
Musketeer
Zap Musketeer Bowler Electro Wizard
Zap Musketeer Electro Wizard
Zap Mortar Musketeer Bowler Electro Wizard

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