My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Witch Inferno Dragon
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Witch Electro Wizard
The Log
Bomber Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Witch Electro Wizard Inferno Dragon
Fireball
Bomber Witch Electro Wizard Inferno Dragon
Poison
Bomber Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage The Log Electro Wizard Inferno Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Rage The Log

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Giant Electro Wizard Bomber Witch The Log
Giant
Bomber Zap Rage Witch The Log Electro Wizard
Rage
Giant Witch Electro Wizard
Witch
Rage Zap Giant
The Log
Zap Giant
Electro Wizard
Zap Giant Rage
Inferno Dragon

Defense Synergies 1 11

Bomber
Zap The Log Electro Wizard
Zap
Electro Wizard Bomber Witch The Log Inferno Dragon
Giant
Rage
Witch
Zap The Log Electro Wizard
The Log
Bomber Zap Witch Electro Wizard Inferno Dragon
Electro Wizard
Zap Bomber Witch The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap The Log Electro Wizard
Inferno Dragon Bomber Zap Witch The Log Electro Wizard
Witch Bomber Electro Wizard Inferno Dragon
Witch Inferno Dragon Bomber Electro Wizard
Bomber The Log
The Log Bomber Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Witch
Zap The Log Electro Wizard
Witch Inferno Dragon
Bomber Electro Wizard
Witch Electro Wizard Bomber Zap The Log
Inferno Dragon Zap Witch Electro Wizard
Bomber Zap Witch The Log Electro Wizard
Bomber Zap Witch The Log Electro Wizard
Inferno Dragon Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Bomber Witch Electro Wizard
Bomber Zap Witch The Log Electro Wizard
Zap Witch The Log Bomber Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Electro Wizard
Electro Wizard Bomber Zap The Log Inferno Dragon
Zap Witch The Log Electro Wizard
Zap The Log Electro Wizard
Witch Inferno Dragon
Zap Witch Electro Wizard
Witch Electro Wizard
Inferno Dragon
Zap Electro Wizard Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap The Log Electro Wizard
Witch
Bomber Witch
Witch Electro Wizard Bomber Zap The Log Inferno Dragon
Bomber Zap Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Bomber Zap The Log
Zap Witch
Bomber Witch The Log
The Log Zap
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Bomber Zap Witch The Log
The Log
Bomber
Bomber Zap The Log Electro Wizard
Bomber Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Witch
Witch Inferno Dragon
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Bomber Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Electro Wizard
The Log Bomber Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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