My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Mega Minion
Zap
Royal Giant Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bandit Electro Wizard
Fireball
Mega Minion Bandit Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Bandit Mini P.E.K.K.A Electro Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Royal Giant Mini P.E.K.K.A The Log Bandit
Royal Giant
Lightning Zap Mega Minion The Log Bandit Electro Wizard
Mega Minion
Zap Royal Giant
Mini P.E.K.K.A
Zap Lightning The Log Electro Wizard
Lightning
Royal Giant Mini P.E.K.K.A
The Log
Zap Royal Giant Mini P.E.K.K.A Bandit
Bandit
Zap Royal Giant The Log Electro Wizard
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Bandit

Defense Synergies 5 9

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard The Log Bandit
Royal Giant
Mega Minion
Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard
Lightning
The Log
The Log
Mini P.E.K.K.A Zap Mega Minion Lightning Bandit Electro Wizard
Bandit
Zap Mega Minion The Log Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Zap Mega Minion The Log Bandit Electro Wizard
Mini P.E.K.K.A Mega Minion Lightning Bandit Electro Wizard
Mini P.E.K.K.A Mega Minion Bandit Electro Wizard
Lightning Mini P.E.K.K.A The Log
The Log Zap Mega Minion Bandit Electro Wizard
Mega Minion Lightning Electro Wizard Zap
Lightning Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Electro Wizard
Electro Wizard Zap Mega Minion The Log Bandit
Mega Minion Zap Electro Wizard
Mini P.E.K.K.A Zap Lightning The Log Bandit Electro Wizard
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Mini P.E.K.K.A Lightning The Log Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mega Minion The Log Bandit Electro Wizard
Zap The Log Mega Minion Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Minion Mini P.E.K.K.A Lightning The Log
Bandit Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit
Zap Electro Wizard
Mini P.E.K.K.A Mega Minion Lightning Bandit Electro Wizard
Mini P.E.K.K.A
Zap Lightning Electro Wizard Mega Minion Mini P.E.K.K.A The Log Bandit
Mega Minion
Mega Minion Mini P.E.K.K.A
Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Lightning Bandit
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Lightning The Log
Zap Mega Minion Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Bandit
Zap The Log Bandit Electro Wizard
Lightning The Log Bandit
Lightning The Log
Zap The Log
Zap Mega Minion
The Log
The Log Zap Lightning
The Log Zap Lightning Bandit
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Zap The Log Bandit Electro Wizard
Lightning Zap
Lightning The Log Bandit
Lightning Bandit
Lightning Zap The Log
Lightning Zap The Log Bandit
Lightning The Log Bandit
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mega Minion Mini P.E.K.K.A The Log Bandit Electro Wizard
Lightning Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log
Mega Minion
The Log Zap Lightning Bandit Electro Wizard
Lightning Zap The Log Bandit
Lightning Zap The Log Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning Zap The Log Bandit
Zap Lightning Electro Wizard
Lightning The Log
Zap Lightning Electro Wizard Bandit
Lightning Zap Mega Minion Electro Wizard
The Log
Lightning Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Zap Lightning
Lightning Zap
Mega Minion
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Bandit Electro Wizard

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