My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Inferno Tower Electro Wizard
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Musketeer Hog Rider Inferno Tower Electro Wizard
Poison
Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Musketeer Valkyrie Hog Rider Electro Wizard Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Musketeer Valkyrie

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Wizard Fire Spirit Musketeer Valkyrie
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Fire Spirit Musketeer Hog Rider Zap Electro Wizard
Hog Rider
Fire Spirit Zap Musketeer Valkyrie Lightning Electro Wizard
Inferno Tower
Lightning
Hog Rider
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap Valkyrie Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Musketeer Valkyrie Inferno Tower
Musketeer
Valkyrie Zap Inferno Tower Electro Wizard
Valkyrie
Musketeer Fire Spirit Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Fire Spirit Zap Musketeer Valkyrie
Lightning
Electro Wizard
Zap Inferno Tower Fire Spirit Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Musketeer Valkyrie Electro Wizard
Inferno Tower Fire Spirit Musketeer Valkyrie Lightning Electro Wizard
Inferno Tower Musketeer Valkyrie Electro Wizard
Lightning Valkyrie
Fire Spirit Zap Musketeer Valkyrie Electro Wizard
Musketeer Inferno Tower Lightning Electro Wizard Fire Spirit Zap
Lightning Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Musketeer
Fire Spirit Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Electro Wizard Zap Musketeer
Musketeer Inferno Tower Zap Electro Wizard
Inferno Tower Fire Spirit Zap Musketeer Valkyrie Lightning Electro Wizard
Fire Spirit Valkyrie Zap Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Lightning Electro Wizard
Musketeer Valkyrie Inferno Tower Electro Wizard
Fire Spirit Zap Musketeer Valkyrie Electro Wizard
Zap Valkyrie Fire Spirit Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard
Valkyrie Fire Spirit Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Electro Wizard
Electro Wizard Zap Musketeer Valkyrie Lightning
Zap Musketeer Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie
Fire Spirit Zap Musketeer Electro Wizard
Musketeer Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Valkyrie
Zap Lightning Electro Wizard Valkyrie Inferno Tower
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower
Lightning Zap Valkyrie Electro Wizard
Lightning Valkyrie Inferno Tower
Musketeer Valkyrie
Inferno Tower Electro Wizard Zap Musketeer Valkyrie Lightning
Valkyrie Zap Musketeer Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Valkyrie
Zap Musketeer Electro Wizard
Lightning
Lightning Musketeer Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Musketeer Electro Wizard
Lightning Zap Musketeer Valkyrie Electro Wizard
Lightning Fire Spirit Zap Musketeer
Lightning Fire Spirit Musketeer
Lightning Musketeer
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Musketeer
Lightning
Lightning
Lightning Fire Spirit Zap Musketeer Electro Wizard
Lightning Fire Spirit Zap Valkyrie
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Zap Musketeer
Zap Fire Spirit Valkyrie
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer
Lightning Zap Musketeer
Lightning Fire Spirit Zap Musketeer Electro Wizard
Zap Lightning Electro Wizard Musketeer
Lightning
Lightning Zap Musketeer
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Fire Spirit Musketeer
Lightning Fire Spirit Zap Musketeer Electro Wizard
Lightning Musketeer Valkyrie Electro Wizard
Zap Musketeer Lightning
Lightning Zap
Musketeer
Zap Musketeer Lightning Electro Wizard
Zap Musketeer Lightning Electro Wizard
Lightning Zap Musketeer Electro Wizard

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