My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Musketeer Witch
Zap
Minions Witch
Barbarian Barrel
Knight Elite Barbarians Musketeer Witch Electro Wizard
The Log
Elite Barbarians Musketeer Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Fireball
Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Poison
Minions Musketeer Witch Electro Wizard
Lightning
Knight Elite Barbarians Musketeer Witch Bowler Electro Wizard
Rocket
Elite Barbarians Musketeer Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Musketeer Electro Wizard Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Musketeer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Minions Musketeer Witch Bowler
Knight
Minions Musketeer Zap Elite Barbarians Witch Electro Wizard
Minions
Knight Zap Elite Barbarians Bowler
Elite Barbarians
Zap Knight Minions
Musketeer
Knight Zap Bowler
Witch
Zap Knight Bowler
Bowler
Zap Minions Musketeer Witch Electro Wizard
Electro Wizard
Zap Knight Bowler

Defense Synergies 4 16

Zap
Electro Wizard Knight Minions Elite Barbarians Musketeer Witch Bowler
Knight
Minions Musketeer Electro Wizard Zap Witch Bowler
Minions
Knight Zap Musketeer Bowler Electro Wizard
Elite Barbarians
Zap
Musketeer
Knight Zap Minions Bowler Electro Wizard
Witch
Zap Knight Bowler Electro Wizard
Bowler
Zap Knight Minions Musketeer Witch Electro Wizard
Electro Wizard
Zap Knight Minions Musketeer Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Minions Musketeer Electro Wizard
Elite Barbarians Zap Knight Minions Musketeer Witch Electro Wizard
Witch Bowler Knight Minions Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Witch Knight Minions Musketeer Bowler Electro Wizard
Elite Barbarians Bowler
Bowler Zap Minions Musketeer Electro Wizard
Minions Musketeer Electro Wizard Zap Witch
Bowler Zap Musketeer Electro Wizard
Witch Minions Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Bowler Electro Wizard
Minions Witch Electro Wizard Zap Knight Musketeer Bowler
Minions Musketeer Zap Witch Electro Wizard
Bowler Zap Knight Minions Elite Barbarians Musketeer Witch Electro Wizard
Bowler Zap Minions Witch Electro Wizard
Elite Barbarians Knight Electro Wizard
Zap Elite Barbarians Bowler Electro Wizard
Knight Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Zap Knight Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Zap Witch Knight Minions Musketeer Bowler Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Bowler Knight Minions Elite Barbarians Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch Bowler Electro Wizard
Electro Wizard Zap Knight Elite Barbarians Musketeer Bowler
Zap Knight Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Bowler Zap Knight Elite Barbarians Musketeer Electro Wizard
Knight Elite Barbarians Musketeer Witch Bowler
Zap Minions Musketeer Witch Electro Wizard
Knight Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Minions Elite Barbarians Witch
Witch Musketeer
Knight Minions Elite Barbarians Musketeer Witch Bowler
Zap Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Knight Witch
Musketeer Witch Bowler
Elite Barbarians Witch Electro Wizard Zap Knight Minions Musketeer Bowler
Minions Bowler Zap Elite Barbarians Musketeer Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Bowler Electro Wizard
Knight Musketeer
Zap Bowler
Zap Minions Musketeer Witch
Musketeer Witch Bowler
Zap Bowler
Zap
Minions Elite Barbarians Musketeer Bowler Electro Wizard
Zap Knight Musketeer Bowler Electro Wizard
Zap Musketeer
Knight Elite Barbarians Musketeer Bowler
Minions Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Witch Bowler
Musketeer Bowler
Minions
Zap Musketeer Bowler Electro Wizard
Zap Witch Bowler
Minions Musketeer Bowler
Musketeer Bowler
Zap Musketeer
Zap Witch Bowler
Witch
Zap Musketeer Witch Bowler Electro Wizard
Zap Musketeer Witch Bowler
Zap Musketeer
Elite Barbarians Zap Musketeer Witch Electro Wizard
Zap Electro Wizard Minions Musketeer Witch
Elite Barbarians Bowler
Zap Musketeer
Zap Electro Wizard
Bowler
Zap Electro Wizard Minions Musketeer Witch
Zap Musketeer Witch Electro Wizard
Knight Musketeer Bowler Electro Wizard
Zap Musketeer Bowler
Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Witch Bowler Electro Wizard
Zap Musketeer Witch Electro Wizard
Zap Musketeer Witch Bowler Electro Wizard

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