My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Fire Spirit Balloon Lumberjack
Zap
Fire Spirit Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Inferno Tower Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Inferno Tower Balloon Ice Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack Inferno Tower Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Ice Wizard Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon Lumberjack
Zap
Elite Barbarians Balloon Electro Wizard Fire Spirit Ice Wizard Lumberjack
Elite Barbarians
Zap Fire Spirit Lumberjack
Inferno Tower
Balloon
Zap Lumberjack Fire Spirit Ice Wizard Electro Wizard
Ice Wizard
Zap Balloon Lumberjack
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Zap Elite Barbarians Ice Wizard Electro Wizard

Defense Synergies 2 11

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Elite Barbarians Inferno Tower Ice Wizard Lumberjack
Elite Barbarians
Zap
Inferno Tower
Electro Wizard Fire Spirit Zap Ice Wizard Lumberjack
Balloon
Ice Wizard
Zap Inferno Tower Lumberjack
Electro Wizard
Zap Inferno Tower Fire Spirit Lumberjack
Lumberjack
Zap Inferno Tower Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Zap Ice Wizard Electro Wizard
Inferno Tower Lumberjack Fire Spirit Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Lumberjack Ice Wizard Electro Wizard
Elite Barbarians Lumberjack
Fire Spirit Zap Ice Wizard Electro Wizard Lumberjack
Inferno Tower Electro Wizard Fire Spirit Zap Ice Wizard
Zap Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Fire Spirit Inferno Tower Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Lumberjack
Inferno Tower Zap Ice Wizard Electro Wizard
Inferno Tower Lumberjack Fire Spirit Zap Elite Barbarians Ice Wizard Electro Wizard
Fire Spirit Zap Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Inferno Tower Zap Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Fire Spirit Zap Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Zap Fire Spirit Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Lumberjack
Fire Spirit Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Elite Barbarians Lumberjack
Lumberjack Zap Elite Barbarians Inferno Tower Electro Wizard
Lumberjack Zap Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Lumberjack
Fire Spirit Zap Ice Wizard Electro Wizard
Elite Barbarians Inferno Tower Ice Wizard Electro Wizard Lumberjack
Inferno Tower Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower Lumberjack
Zap Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Lumberjack
Elite Barbarians Inferno Tower Electro Wizard Zap Lumberjack
Zap Elite Barbarians Inferno Tower Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Fire Spirit Zap Electro Wizard
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Ice Wizard Electro Wizard
Electro Wizard Lumberjack
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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