My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers
The Log
Elite Barbarians Three Musketeers
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Three Musketeers P.E.K.K.A
Fireball
Elite Barbarians Wizard Three Musketeers
Poison
Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Wizard Elite Barbarians Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tornado Wizard

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Tornado P.E.K.K.A Three Musketeers
Arrows
Zap Elite Barbarians P.E.K.K.A Lightning
Elite Barbarians
Zap Arrows Wizard Three Musketeers
Wizard
Tornado Elite Barbarians P.E.K.K.A
Three Musketeers
Zap Elite Barbarians Tornado
Tornado
Zap Wizard P.E.K.K.A Three Musketeers
Lightning
Arrows
P.E.K.K.A
Zap Arrows Tornado Wizard

Defense Synergies 2 11

Zap
Arrows Elite Barbarians Three Musketeers Tornado P.E.K.K.A
Arrows
Zap Tornado Lightning P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians P.E.K.K.A
Three Musketeers
Zap Tornado
Tornado
Wizard P.E.K.K.A Zap Arrows Three Musketeers
Lightning
Arrows
P.E.K.K.A
Tornado Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
Elite Barbarians P.E.K.K.A Zap Three Musketeers
Three Musketeers Tornado P.E.K.K.A Elite Barbarians Lightning
Elite Barbarians Three Musketeers P.E.K.K.A
Lightning Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Zap
Three Musketeers Tornado Lightning Zap Arrows Wizard
Lightning Zap Arrows P.E.K.K.A
Three Musketeers P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Zap Arrows Wizard Tornado
Arrows Three Musketeers Zap Wizard Tornado
P.E.K.K.A Zap Elite Barbarians Wizard Three Musketeers Lightning
Wizard Three Musketeers Zap Arrows Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers
Tornado Zap Elite Barbarians Three Musketeers Lightning P.E.K.K.A
Wizard Three Musketeers Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Zap Elite Barbarians Wizard Three Musketeers Tornado
Zap Arrows Wizard Tornado
P.E.K.K.A Elite Barbarians Three Musketeers Tornado
Wizard Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Lightning
P.E.K.K.A Zap Elite Barbarians Lightning
Lightning P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Three Musketeers
Arrows Wizard Zap Three Musketeers Tornado
P.E.K.K.A Elite Barbarians Lightning
P.E.K.K.A Elite Barbarians
Zap Lightning P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
Lightning P.E.K.K.A Zap Arrows Elite Barbarians Tornado
Elite Barbarians Lightning P.E.K.K.A Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Zap Three Musketeers Tornado Lightning P.E.K.K.A
Arrows Zap Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Tornado
Lightning Arrows
Lightning Arrows
Wizard Zap Arrows
Arrows Wizard Zap Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado Lightning
Arrows Zap Wizard Tornado Lightning
Lightning Elite Barbarians Three Musketeers Tornado
Lightning Zap Arrows Wizard Tornado
Lightning Zap Arrows Wizard Tornado
Lightning Elite Barbarians Three Musketeers
Lightning Arrows
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows Wizard Three Musketeers
Lightning Arrows Wizard Three Musketeers
Lightning Arrows Three Musketeers Tornado
Lightning
Lightning Zap Arrows Wizard Three Musketeers
Lightning Zap Arrows Wizard Tornado
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Zap Arrows
Zap Arrows Tornado Wizard
Arrows Zap Wizard Tornado Lightning
Lightning Zap Arrows Wizard Tornado
Lightning Zap Arrows Tornado
Elite Barbarians Lightning Zap Arrows Wizard Tornado
Zap Lightning Wizard
Lightning Elite Barbarians
Lightning Zap Arrows Wizard
Zap Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Zap Lightning
Lightning Zap Arrows Wizard Three Musketeers Tornado
Arrows
Lightning Wizard Three Musketeers
Arrows Zap Wizard Lightning
Lightning Zap Arrows Tornado
Elite Barbarians Three Musketeers P.E.K.K.A
Zap Elite Barbarians Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado

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