My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Wizard Witch Lumberjack
The Log
Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Wizard Witch P.E.K.K.A Lumberjack
Fireball
Goblin Hut Wizard Witch Lumberjack
Poison
Goblin Hut Wizard Witch
Lightning
Goblin Hut Wizard Witch Lumberjack
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Lumberjack Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Goblin Hut Witch The Log Lumberjack
Fireball
Zap The Log
Goblin Hut
Zap The Log Lumberjack
Wizard
P.E.K.K.A Lumberjack
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard Witch The Log Lumberjack
The Log
Zap Fireball Goblin Hut P.E.K.K.A Lumberjack
Lumberjack
Zap Goblin Hut Wizard Witch P.E.K.K.A The Log

Defense Synergies 3 15

Zap
Fireball Goblin Hut Witch P.E.K.K.A The Log Lumberjack
Fireball
Zap The Log Goblin Hut Lumberjack
Goblin Hut
Zap Fireball Wizard Lumberjack
Wizard
Goblin Hut P.E.K.K.A The Log Lumberjack
Witch
Zap The Log Lumberjack
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Witch Lumberjack
Lumberjack
Zap Fireball Goblin Hut Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Wizard The Log
P.E.K.K.A Lumberjack Zap Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A Lumberjack
Goblin Hut Witch P.E.K.K.A Lumberjack
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Zap Lumberjack
Zap Fireball Goblin Hut Wizard Witch
Zap Fireball P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Hut Lumberjack
Lumberjack
Witch Zap Fireball Goblin Hut Wizard The Log Lumberjack
Zap Fireball Goblin Hut Wizard Witch
Goblin Hut P.E.K.K.A Lumberjack Zap Fireball Wizard Witch The Log
Fireball Wizard Zap Goblin Hut Witch P.E.K.K.A The Log Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Zap Fireball Goblin Hut P.E.K.K.A The Log Lumberjack
Wizard Fireball Goblin Hut Witch P.E.K.K.A Lumberjack
Fireball Zap Goblin Hut Wizard Witch The Log Lumberjack
Zap Wizard Witch The Log Fireball Goblin Hut Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Wizard Fireball Witch P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Goblin Hut Witch P.E.K.K.A
Fireball Zap Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Zap Goblin Hut Witch The Log
P.E.K.K.A Lumberjack Zap Fireball The Log
P.E.K.K.A Goblin Hut Witch Lumberjack
Fireball Wizard Zap Goblin Hut Witch
P.E.K.K.A Fireball Goblin Hut Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Goblin Hut Witch The Log
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Witch Lumberjack
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Wizard Witch Lumberjack
Wizard Fireball Witch
Goblin Hut Witch Zap Fireball P.E.K.K.A The Log Lumberjack
Zap Fireball Goblin Hut Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball Goblin Hut The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Witch
Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball Goblin Hut The Log
Fireball
Zap Fireball Goblin Hut The Log
Zap Fireball Goblin Hut Wizard Witch The Log
Fireball Goblin Hut Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Witch
Witch
Fireball The Log Zap Wizard Witch
Fireball Zap Wizard Witch The Log
Fireball Zap The Log
Zap Fireball Wizard Witch
Zap Fireball Goblin Hut Wizard Witch
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball Goblin Hut Witch
Fireball Zap Wizard Witch
The Log Fireball
Fireball Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Witch The Log
Zap Fireball Witch
Zap Fireball Witch The Log

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