My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard
Fireball
Minions Goblin Gang Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Tornado Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Tornado Minions Mini P.E.K.K.A
Arrows
Zap Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Arrows Minions Goblin Gang Wizard Tornado
Giant
Zap Arrows Minions Mini P.E.K.K.A Goblin Gang Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Mini P.E.K.K.A Giant

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Arrows Minions Goblin Gang Tornado
Arrows
Zap Mini P.E.K.K.A Tornado
Minions
Zap
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Zap Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Tornado Minions
Mini P.E.K.K.A Minions Goblin Gang
Arrows Mini P.E.K.K.A Tornado
Arrows Goblin Gang Tornado Zap Minions
Minions Tornado Zap Arrows Goblin Gang Wizard
Zap Arrows
Mini P.E.K.K.A Minions Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Minions Goblin Gang Zap Arrows Wizard Tornado
Arrows Minions Zap Goblin Gang Wizard Tornado
Mini P.E.K.K.A Zap Minions Goblin Gang Wizard
Wizard Zap Arrows Minions Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Mini P.E.K.K.A
Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A Tornado
Arrows Zap Minions Goblin Gang Wizard Tornado
Zap Arrows Wizard Tornado Minions
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Tornado
Goblin Gang Mini P.E.K.K.A
Arrows Wizard Zap Minions Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Tornado
Goblin Gang
Minions Mini P.E.K.K.A
Zap Arrows Tornado
Mini P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Zap Minions Mini P.E.K.K.A Tornado
Arrows Minions Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Minions Goblin Gang Mini P.E.K.K.A Tornado
Zap Arrows Wizard Tornado
Zap Arrows Wizard Tornado
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows Tornado
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard Tornado
Minions
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Minions Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Minions Goblin Gang
Zap Arrows Wizard Tornado
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows Tornado
Zap Minions Goblin Gang Tornado
Zap Tornado
Zap Tornado

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