My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bowler Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Fire Spirit Baby Dragon Lava Hound
Zap
Fire Spirit Inferno Tower Lava Hound
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Electro Wizard
The Log
Fire Spirit
Earthquake
Inferno Tower
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Valkyrie Baby Dragon Bowler Electro Wizard Lava Hound
Fireball
Inferno Tower Baby Dragon Bowler Electro Wizard Lava Hound
Poison
Inferno Tower Electro Wizard Lava Hound
Lightning
Valkyrie Inferno Tower Baby Dragon Bowler Electro Wizard
Rocket
Valkyrie Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Valkyrie Baby Dragon Electro Wizard Inferno Tower Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Valkyrie Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Bowler
Arrows
Lava Hound Bowler
Valkyrie
Fire Spirit Baby Dragon Electro Wizard
Inferno Tower
Baby Dragon
Lava Hound Fire Spirit Valkyrie Bowler Electro Wizard
Bowler
Fire Spirit Arrows Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Baby Dragon Bowler
Lava Hound
Arrows Baby Dragon

Defense Synergies 1 13

Fire Spirit
Valkyrie Inferno Tower Electro Wizard
Arrows
Valkyrie Inferno Tower Bowler
Valkyrie
Fire Spirit Arrows Inferno Tower Baby Dragon Bowler Electro Wizard
Inferno Tower
Electro Wizard Fire Spirit Arrows Valkyrie Baby Dragon
Baby Dragon
Valkyrie Inferno Tower Bowler
Bowler
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Fire Spirit Valkyrie Bowler
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Bowler Fire Spirit Valkyrie Electro Wizard
Inferno Tower Valkyrie Bowler Electro Wizard
Arrows Valkyrie Bowler
Arrows Bowler Fire Spirit Valkyrie Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Fire Spirit Arrows Baby Dragon
Bowler Arrows Valkyrie Inferno Tower Baby Dragon Electro Wizard
Inferno Tower
Fire Spirit Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Electro Wizard Arrows Baby Dragon Bowler
Arrows Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Bowler Fire Spirit Valkyrie Electro Wizard
Fire Spirit Valkyrie Bowler Arrows Baby Dragon Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Bowler Electro Wizard
Arrows Valkyrie Inferno Tower Bowler Electro Wizard
Fire Spirit Arrows Valkyrie Baby Dragon Bowler Electro Wizard
Arrows Valkyrie Baby Dragon Fire Spirit Bowler Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Bowler Fire Spirit Arrows Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon Bowler
Valkyrie Inferno Tower Bowler Electro Wizard
Valkyrie Bowler Inferno Tower Electro Wizard
Inferno Tower Valkyrie Bowler
Fire Spirit Arrows Baby Dragon Electro Wizard
Valkyrie Inferno Tower Bowler Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Valkyrie Inferno Tower Bowler
Arrows Valkyrie Bowler Electro Wizard
Bowler Valkyrie Inferno Tower
Valkyrie Baby Dragon Bowler
Inferno Tower Electro Wizard Valkyrie Baby Dragon Bowler
Arrows Valkyrie Bowler Inferno Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie
Fire Spirit Arrows Valkyrie Baby Dragon Bowler
Arrows Fire Spirit Baby Dragon
Fire Spirit Arrows Baby Dragon Bowler
Arrows Fire Spirit Baby Dragon Bowler
Arrows
Fire Spirit Bowler Electro Wizard
Arrows Valkyrie Bowler Electro Wizard
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon Bowler
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon Bowler
Arrows
Fire Spirit Arrows Baby Dragon Bowler Electro Wizard
Fire Spirit Arrows Valkyrie Baby Dragon Bowler
Baby Dragon Bowler
Arrows
Bowler
Arrows Baby Dragon
Arrows Fire Spirit Valkyrie Baby Dragon Bowler
Arrows Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Electro Wizard
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Fire Spirit
Fire Spirit Arrows Baby Dragon Electro Wizard
Arrows
Valkyrie Baby Dragon Bowler Electro Wizard
Arrows Baby Dragon Bowler
Arrows
Baby Dragon Bowler Electro Wizard
Electro Wizard
Baby Dragon Bowler Electro Wizard

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