My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Royal Giant
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Royal Giant Elite Barbarians Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Lumberjack Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Lumberjack

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Minion Horde Royal Giant Lumberjack
Minion Horde
Zap Royal Giant Lumberjack
Royal Giant
Fireball Zap Minion Horde Elite Barbarians Wizard Tornado Lumberjack
Elite Barbarians
Zap Royal Giant Fireball Wizard Lumberjack
Fireball
Zap Royal Giant Tornado Elite Barbarians
Wizard
Tornado Royal Giant Elite Barbarians Lumberjack
Tornado
Zap Fireball Wizard Royal Giant
Lumberjack
Zap Minion Horde Royal Giant Elite Barbarians Wizard

Defense Synergies 3 8

Zap
Fireball Minion Horde Elite Barbarians Tornado Lumberjack
Minion Horde
Zap Tornado
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Tornado Lumberjack
Wizard
Tornado Elite Barbarians Lumberjack
Tornado
Fireball Wizard Zap Minion Horde
Lumberjack
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Lumberjack Zap
Minion Horde Tornado Lumberjack Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Fireball Tornado Lumberjack
Fireball Tornado Zap Lumberjack
Minion Horde Tornado Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Minion Horde Lumberjack
Minion Horde Zap Fireball Wizard Tornado Lumberjack
Minion Horde Zap Fireball Wizard Tornado
Minion Horde Lumberjack Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minion Horde Tornado Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Tornado Zap Elite Barbarians Fireball Lumberjack
Minion Horde Wizard Elite Barbarians Fireball Tornado Lumberjack
Fireball Zap Minion Horde Elite Barbarians Wizard Tornado Lumberjack
Zap Wizard Tornado Fireball Lumberjack
Elite Barbarians Tornado Lumberjack
Wizard Minion Horde Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Lumberjack
Lumberjack Zap Minion Horde Elite Barbarians
Lumberjack Zap Minion Horde Elite Barbarians Fireball Tornado
Minion Horde Elite Barbarians Lumberjack
Fireball Wizard Zap Minion Horde Tornado
Minion Horde Elite Barbarians Fireball Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Elite Barbarians Fireball Tornado
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Minion Horde Fireball Wizard Lumberjack
Wizard Minion Horde Fireball
Elite Barbarians Zap Minion Horde Fireball Tornado Lumberjack
Zap Minion Horde Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Tornado
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Minion Horde Elite Barbarians Fireball Tornado Lumberjack
Zap Minion Horde Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Tornado
Minion Horde
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Minion Horde Fireball
Fireball Wizard Tornado
Tornado
Zap Minion Horde Fireball
Zap Tornado Fireball Wizard
Minion Horde
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Minion Horde Fireball Wizard Tornado
Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Minion Horde Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Tornado
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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