My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Army Inferno Dragon
Giant Snowball
Bomber Mega Minion Goblin Hut Skeleton Army Inferno Dragon
Zap
Bomber Goblin Hut Skeleton Army Inferno Dragon
Barbarian Barrel
Bomber Goblin Hut Skeleton Army
The Log
Bomber Goblin Hut Skeleton Army
Earthquake
Bomber Goblin Hut Skeleton Army
Arrows
Bomber Goblin Hut Skeleton Army
Royal Delivery
Bomber Mega Minion Goblin Hut Skeleton Army Inferno Dragon
Fireball
Bomber Mega Minion Goblin Hut Skeleton Army Inferno Dragon
Poison
Bomber Mega Minion Goblin Hut Skeleton Army
Lightning
Mega Minion Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Skeleton Army Fireball Inferno Dragon Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Mega Minion Fireball Giant Bomber Goblin Hut
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant
Giant
Bomber Zap Mega Minion Fireball Goblin Hut
Goblin Hut
Zap Giant
Skeleton Army
Inferno Dragon

Defense Synergies 2 9

Bomber
Zap
Zap
Mega Minion Fireball Bomber Goblin Hut Skeleton Army Inferno Dragon
Mega Minion
Zap Goblin Hut Skeleton Army
Fireball
Zap Goblin Hut
Giant
Goblin Hut
Zap Mega Minion Fireball Skeleton Army
Skeleton Army
Zap Mega Minion Goblin Hut Inferno Dragon
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Fireball Goblin Hut
Skeleton Army Inferno Dragon Bomber Zap Mega Minion Goblin Hut
Goblin Hut Skeleton Army Bomber Mega Minion Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Bomber Mega Minion
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Mega Minion
Mega Minion Inferno Dragon Zap Fireball Goblin Hut
Zap Fireball
Inferno Dragon Goblin Hut Skeleton Army
Skeleton Army Bomber
Skeleton Army Bomber Zap Mega Minion Fireball Goblin Hut
Mega Minion Inferno Dragon Zap Fireball Goblin Hut
Goblin Hut Skeleton Army Bomber Zap Fireball
Bomber Fireball Skeleton Army Zap Mega Minion Goblin Hut
Skeleton Army Inferno Dragon Goblin Hut
Skeleton Army Zap Fireball Goblin Hut Inferno Dragon
Bomber Fireball Goblin Hut Skeleton Army
Fireball Bomber Zap Mega Minion Goblin Hut Skeleton Army
Zap Bomber Mega Minion Fireball Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Bomber Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Goblin Hut
Fireball Bomber Zap Mega Minion Inferno Dragon
Skeleton Army Zap Goblin Hut
Skeleton Army Zap Fireball
Goblin Hut Skeleton Army Inferno Dragon
Fireball Zap Goblin Hut
Skeleton Army Mega Minion Fireball Goblin Hut
Skeleton Army Inferno Dragon
Zap Mega Minion Fireball Goblin Hut Skeleton Army Inferno Dragon
Mega Minion Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Mega Minion Goblin Hut
Skeleton Army Zap Fireball
Skeleton Army Fireball
Bomber Fireball Skeleton Army
Goblin Hut Skeleton Army Bomber Zap Mega Minion Fireball Inferno Dragon
Bomber Zap Mega Minion Fireball Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Bomber Fireball Zap
Fireball Zap Mega Minion
Bomber
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Zap Fireball Goblin Hut
Bomber Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bomber
Bomber Zap Mega Minion Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball
Mega Minion Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball Goblin Hut Skeleton Army
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion
Bomber Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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