My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Goblin Hut Inferno Dragon Lumberjack
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Goblin Hut Electro Wizard Lumberjack
The Log
Goblin Hut Lumberjack
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Poison Electro Wizard Inferno Dragon Lumberjack Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Poison Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Goblin Hut Poison The Log Lumberjack
Giant
Zap Poison Goblin Hut The Log Electro Wizard Lumberjack
Goblin Hut
Zap Giant The Log Lumberjack
Poison
Giant Zap The Log
The Log
Zap Giant Goblin Hut Poison Lumberjack
Electro Wizard
Zap Giant Lumberjack
Inferno Dragon
Lumberjack
Zap Giant Goblin Hut The Log Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Goblin Hut Poison The Log Inferno Dragon Lumberjack
Giant
Goblin Hut
Zap Electro Wizard Lumberjack
Poison
Zap The Log Electro Wizard
The Log
Zap Poison Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Zap Goblin Hut Poison The Log Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log Electro Wizard
Lumberjack
Zap Goblin Hut The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log Electro Wizard
Inferno Dragon Lumberjack Zap Goblin Hut The Log Electro Wizard
Goblin Hut Lumberjack Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Lumberjack Electro Wizard
Poison The Log Lumberjack
The Log Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Goblin Hut Poison
Zap Poison The Log Electro Wizard
Inferno Dragon Goblin Hut Lumberjack
Electro Wizard Lumberjack
Poison Electro Wizard Zap Goblin Hut The Log Lumberjack
Inferno Dragon Zap Goblin Hut Poison Electro Wizard
Goblin Hut Lumberjack Zap The Log Electro Wizard
Zap Goblin Hut Poison The Log Electro Wizard Lumberjack
Inferno Dragon Goblin Hut Electro Wizard Lumberjack
Zap Goblin Hut The Log Electro Wizard Inferno Dragon Lumberjack
Goblin Hut Poison Electro Wizard Lumberjack
Zap Goblin Hut The Log Electro Wizard Lumberjack
Zap Poison The Log Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Goblin Hut Electro Wizard Inferno Dragon Lumberjack
Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Hut Electro Wizard
Poison Electro Wizard Zap The Log Inferno Dragon Lumberjack
Lumberjack Zap Goblin Hut The Log Electro Wizard
Lumberjack Zap The Log Electro Wizard
Goblin Hut Inferno Dragon Lumberjack
Poison Zap Goblin Hut Electro Wizard
Goblin Hut Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Goblin Hut Poison The Log Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut Lumberjack
Zap Poison The Log Electro Wizard
Lumberjack
Goblin Hut Electro Wizard Zap Poison The Log Inferno Dragon Lumberjack
Poison Zap Goblin Hut The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Goblin Hut Poison The Log
Poison The Log
Poison Zap The Log
Poison Zap
Poison The Log
Poison The Log Zap
Poison The Log Zap
Poison Electro Wizard Lumberjack
Poison Zap The Log Electro Wizard
Poison Zap
Poison Goblin Hut The Log
Poison
Zap Goblin Hut Poison The Log
Zap Goblin Hut Poison The Log
Goblin Hut Poison The Log
Poison
Zap Poison The Log Electro Wizard
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log
Inferno Dragon
Poison The Log Zap Electro Wizard
Zap Poison The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Goblin Hut Poison
Poison Zap The Log
Zap Poison Electro Wizard
Poison The Log
Zap Electro Wizard Goblin Hut
Poison Zap Electro Wizard
The Log
Poison Electro Wizard Lumberjack
The Log Zap Poison
Zap Poison
Zap Poison The Log Electro Wizard
Zap Poison Electro Wizard
Poison Zap The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: